Ranked run
Swim Coach
Run o731ilgyyo8yydg · Aug 29, 2026, 9:40 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 10
Round result: loss

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Sirenade
Tier 4 · Cost 40
Remove 50% of debuffs on your team.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +3 Multicast for this battle.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +20 Heal permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Sirenade · Dirgefin · Shelldra
- Dragon × 2Shelldra · Draconarch
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Sirenade, Dirgefin, Shelldra, Aster.
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Aster, Sirenade, Dirgefin, Shelldra.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageDirgefin: 50 · Shelldra: 15 · Draconarch: 100
- HealAster: 40 · Sirenade: 300 · Dirgefin: 100 · Shelldra: 15 · Aster: 40
Round inventory
Trinkets
8 trinkets · 5 types

Market License × 3
Increase shop rank by 1.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask
Choose a trainer and gain their ability.
