Ranked run
Swim Coach
Run faz2bddadar9e85 · Aug 5, 2026, 3:36 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the ally above +6 Burn permanently.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Dragon × 2Draconarch · Saberhorn
- Fire × 2Magmalith · Sunsage
Ability text matches
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Sunsage.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Cherubble + Saberhorn1,705 rounds together · 53% round win association1,705 observed win/loss round results
- Cherubble + Draconarch1,092 rounds together · 45% round win association1,092 observed win/loss round results
- Cherubble + Magmalith955 rounds together · 42% round win association955 observed win/loss round results
- Draconarch + Saberhorn415 rounds together · 54% round win association415 observed win/loss round results
- Draconarch + Magmalith353 rounds together · 36% round win association353 observed win/loss round results
- Magmalith + Saberhorn274 rounds together · 38% round win association274 observed win/loss round results
- Cherubble + Sunsage109 rounds together · 61% round win association109 observed win/loss round results
- Magmalith + Sunsage109 rounds together · 35% round win association109 observed win/loss round results
- Draconarch + Sunsage9 rounds together · 56% round win association9 observed win/loss round results
- Saberhorn + Sunsage9 rounds together · 33% round win association9 observed win/loss round results
Team toolkit
- BurnMagmalith: 15 · Sunsage: 15 · Sunsage: 15
- DamageDraconarch: 100 · Sunsage: 15 · Sunsage: 15 · Saberhorn: 100
- ShieldCherubble: 100
Round inventory
Trinkets
12 trinkets · 9 types

Power Pouch × 2
When you buy an item, give every monster on your team and bench +2 Damage permanently.

Gold Trophy
On Victory Gain $8.

Quick Bell
Monsters that appear in your shop gain +5% Cooldown Speed permanently.

Silver Watch × 2
When one of your monsters levels up, it gains +15% Cooldown Speed permanently.

Gold-o-matic
At the start of each day, gain $30.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Winged Crown
Your top middle monster has +1 Multicast.

Ancient Plume
On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Barbell × 2
+5000 max HP.
