Ranked run
Swim Coach
Run r9is38w1du6hxr1 · Sep 7, 2026, 2:13 AM
Patch unknownUpdated Sep 7, 2026, 3:26 AM9 observed rounds

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 5
Round result: loss
Patch unknownUpdated Sep 7, 2026, 3:26 AM4 board slots3 trinkets
4 of 6board slots filled
Slot 1Level 3 · Shiny

Emperooze
Water
Tier 1 · Cost 10
Cooldown3.5s
Multicast—
Damage36
Heal54
On Battle Start
+60 Damage and +60 Heal permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 2Level 1

Aster
Water
Tier 3 · Cost 40
Cooldown3s
Multicast—
Heal40
On Battle Start
Adjacent Water allies gain +20 Heal permanently.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 3Level 3

Mosslug
GrassWater
Tier 1 · Cost 10
Cooldown6s
Multicast—
Heal90
On Cast
+60 Damage for this battle.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Slot 4Level 2

Plunderbird
FlyingWater
Tier 2 · Cost 30
Cooldown5s
Multicast3
Damage1
Heal35
On Cast
Gain $1.
Observed equipment
Full Batomon referenceNo equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Emperooze · Aster · Mosslug · Plunderbird
Ability text matches
- Aster references WaterAdjacent Water allies gain +20 Heal permanently.Potential interaction with Emperooze, Mosslug, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageEmperooze: 36 · Plunderbird: 1
- HealEmperooze: 54 · Aster: 40 · Mosslug: 90 · Plunderbird: 35
Round inventory
Trinkets
3 trinkets · 2 types

Training Weights × 2
+100 HP

Market License
Increase shop rank by 1.
