Ranked run
Swim Coach
Run l80smcl7lst2bed · Aug 26, 2026, 12:01 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 16
Round result: loss

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies and gain +10 Damage permanently for each Knockout.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 4Aster · Dirgefin · Torrantler · Plunderbird
Ability text matches
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Dirgefin, Torrantler, Plunderbird.
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Dirgefin, Plunderbird.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnCoalem: 240
- DamageDirgefin: 50 · Plunderbird: 1 · Draconarch: 100
- HealAster: 40 · Dirgefin: 100 · Torrantler: 200 · Plunderbird: 35
- ShieldCoalem: 5,400
Round inventory
Trinkets
21 trinkets · 14 types

Training Weights
+100 HP

Sapphire Amulet
You receive 25% more Heal.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Membership Card
You can use 1 additional Item each day.

Power Crown × 2
Your top middle monster has +20 Damage.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Metronome × 2
When your monster cast, they gain +10 Damage for this battle.

Master Crown × 3
Your top middle monster has +80% stats (except Cooldown and Multicast).

Fancy Sword
Your monsters have +3% Damage for each trinket you have.

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Rainbow Pearl
All monsters in your shop are SHINY.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Mysterious Charm
+25% HP

Holy Grail × 2
On Victory Gain $100.
