Ranked run
Shopkeeper
Run ph3cp75c28a2qra · Sep 3, 2026, 3:49 AM

Trainer effect
Shopkeeper
Your shop stocks Item 1 rarity tier higher and cost 15% less.
Selected team
Round 13
Round result: win

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Joltail
Tier 1 · Cost 15
Ability details unavailable.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1 second(s).
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Galvanine · Joltail
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Joltail.
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Joltail.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Ironcore: 30 · Joltail: 2 · Ironcore: 30 · Shelldra: 15 · Clawnetic: 60
- HealShelldra: 15
- ShockGalvanine: 6 · Joltail: 8
Round inventory
Trinkets
5 trinkets · 4 types

Link Cable
All of your team's monsters are now considered adjacent to each other.

Excalibur × 2
Your monsters have +350 Damage.

Barbell
+5000 HP

Holy Grail
On Victory Gain $100.
