Ranked run
Swim Coach
Run 0ylfcd285w1iiz4 · Sep 2, 2026, 9:41 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 12
Round result: loss

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageGalvanine: 10 · Ironcore: 30 · Galvanine: 10
- ShockGalvanine: 6 · Galvanine: 6
Round inventory
Trinkets
12 trinkets · 8 types

Wood Sword × 5
Your monsters have +5 Damage.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Power Crown
Your top middle monster has +20 Damage.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Power Band
Give the first monster you buy each day +20 Damage.

Fancy Sword
Your monsters have +3% Damage for each trinket you have.

Mysterious Charm
+25% HP

Link Cable
All of your team's monsters are now considered adjacent to each other.
