Ranked run
Swim Coach
Run fuw90ecfrq0bknc · Sep 4, 2026, 6:21 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: win

Boomagon
Tier 2 · Cost 30
Give the ally behind +12% Cooldown Speed permanently.
No equipment observed on this monster.

Torrantler
Tier 5 · Cost 50
Trigger adjacent Water allies. (Except other Torrantler)
No equipment observed on this monster.

Aster
Tier 3 · Cost 40
Adjacent Water allies gain +60 Heal permanently.
No equipment observed on this monster.

Shelldra
Tier 4 · Cost 40
Every 4 seconds, +2 Multicast for this battle.
No equipment observed on this monster.

Plunderbird
Tier 2 · Cost 30
Gain $1.
No equipment observed on this monster.

Dirgefin
Tier 3 · Cost 25
Knockout all Common allies and enemies.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Water × 5Torrantler · Aster · Shelldra · Plunderbird · Dirgefin
- Dragon × 2Boomagon · Shelldra
Ability text matches
- Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Aster, Shelldra, Plunderbird, Dirgefin.
- Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Shelldra, Plunderbird, Dirgefin.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- DamageBoomagon: 40 · Shelldra: 15 · Plunderbird: 1 · Dirgefin: 50
- HealTorrantler: 200 · Aster: 40 · Shelldra: 15 · Plunderbird: 55 · Dirgefin: 100
Round inventory
Trinkets
27 trinkets · 17 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Bar
At the start of each day, gain $10.

Power Band × 2
Give the first monster you buy each day +20 Damage.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Sapphire Amulet × 2
You receive 25% more Heal.

Quick Bell
Monsters in your shop have +5% Cooldown Speed.

Membership Card
You can use 1 additional Item each day.

Mysterious Mask × 3
Choose a trainer and gain their ability.

Warhorn
On Battle Start Your monsters gain +10 Damage permanently.

Mysterious Charm
+25% HP

Ultra Duplicator
Gain an additional copy of each non-unique Trinket from a gift.

Fancy Sword × 2
Your monsters have +3% Damage for each trinket you have.

Metronome × 2
When your monster cast, they gain +10 Damage for this battle.

Holy Grail × 2
On Victory Gain $100.

Barbell × 2
+5000 HP

Master Crown × 2
Your top middle monster has +80% stats (except Cooldown and Multicast).

Excalibur × 2
Your monsters have +350 Damage.
