Ranked run
Swim Coach
Run gg97teecwyos1j4 · Aug 28, 2026, 12:47 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 11
Round result: loss

Onsetra
Tier 5 · Cost 50
Adjacent allies apply their Ongoing abilities 2 additional time(s).
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Pylong
Tier 4 · Cost 40
Ally behind has +100% Shock.
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Cherubble
Tier 3 · Cost 25
Give adjacent allies Protect 1.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Electric × 2Pylong · Galvanine
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnSunsage: 15
- DamageOnsetra: 200 · Ironcore: 30 · Sunsage: 15 · Pylong: 1 · Galvanine: 10
- ShieldCherubble: 100
- ShockPylong: 15 · Galvanine: 6
Round inventory
Trinkets
11 trinkets · 7 types

Gold Trophy
On Victory Gain $8.

Membership Card
You can use 1 additional Item each day.

Training Weights × 2
+100 HP

Fire Orb
Your Fire monsters have +3 Burn.

Warhorn × 3
On Battle Start Your monsters gain +10 Damage permanently.

Silver Watch × 2
When a monster levels up, it gains +15% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.
