Ranked run
Treasure Hunter
Run 79623ixv7w9yeef · Sep 1, 2026, 9:57 PM

Trainer effect
Treasure Hunter
When you get Trinket gifts, your choices are 1 rarity tier higher.
Selected team
Round 16
Round result: loss

Celestia
Tier 4 · Cost 30
Disable abilities of all Ongoing monsters in this row.
No equipment observed on this monster.

Magmalith
Tier 3 · Cost 30
Give the Fire ally above +6 Burn permanently.
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Formiqueen
Tier 3 · Cost 25
Adjacent Common allies have +75% Cooldown Speed.
No equipment observed on this monster.

Sunsage
Tier 1 · Cost 10
For each Fire ally, this gains +20% Cooldown Speed permanently.
No equipment observed on this monster.

Draconarch
Tier 5 · Cost 60
Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Fire × 3Magmalith · Coalem · Sunsage
- Dragon × 2Celestia · Draconarch
Ability text matches
- Magmalith references FireGive the Fire ally above +6 Burn permanently.Potential interaction with Coalem, Sunsage.
- Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Coalem.
Recent pair signals
Current Balance 14 · recent ranked rounds.
No recent pair results are available for these board pairs.
Team toolkit
- BurnMagmalith: 15 · Coalem: 60 · Sunsage: 15
- DamageCelestia: 130 · Formiqueen: 180 · Sunsage: 15 · Draconarch: 100
- ShieldCoalem: 1,350
Round inventory
Trinkets
13 trinkets · 9 types

Fire Orb × 3
Your Fire monsters have +3 Burn.

Gold Bar
At the start of each day, gain $10.

Dryad's Charm
+30% HP

Mysterious Mask
Choose a trainer and gain their ability.

Haste Orb × 2
Your monsters have +15% Cooldown Speed.

Haste Crown
Your top middle monster has +30% Cooldown Speed.

Metronome × 2
When your monster cast, they gain +10 Damage for this battle.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Master Crown
Your top middle monster has +80% stats (except Cooldown and Multicast).
