Ranked run

Mad Scientist

Run jvp6tc7tuza7beh · Jul 25, 2026, 3:42 PM

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Patch unknownUpdated Jul 27, 2026, 4:26 PM5 observed rounds
Outcomeunknown
Record41
MMR1178?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 22

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 4:26 PM6 board slots50 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast3
Poison3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 80% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Aerophim

Flying

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage666
On Cast

Give adjacent allies +3 Multicast permanently and transform them into random monsters of their rarity.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this and gain +90 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Flying × 2Aristobat · Aerophim

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Saberhorn342 rounds together · 49% round win association342 observed win/loss round results
  • Coalem + Faebloom194 rounds together · 79% round win association194 observed win/loss round results
  • Coalem + Omnichrome145 rounds together · 71% round win association145 observed win/loss round results
  • Aristobat + Saberhorn114 rounds together · 48% round win association114 observed win/loss round results
  • Faebloom + Omnichrome100 rounds together · 73% round win association100 observed win/loss round results
  • Aerophim + Omnichrome45 rounds together · 64% round win association45 observed win/loss round results
  • Omnichrome + Saberhorn43 rounds together · 72% round win association43 observed win/loss round results
  • Aerophim + Faebloom42 rounds together · 67% round win association42 observed win/loss round results
  • Aerophim + Coalem31 rounds together · 81% round win association31 observed win/loss round results
  • Aristobat + Coalem28 rounds together · 57% round win association28 observed win/loss round results
  • Aerophim + Saberhorn21 rounds together · 67% round win association21 observed win/loss round results
  • Aristobat + Omnichrome11 rounds together · 64% round win association11 observed win/loss round results
  • Aerophim + Aristobat10 rounds together · 90% round win association10 observed win/loss round results
  • Faebloom + Saberhorn8 rounds together · 50% round win association8 observed win/loss round results
  • Aristobat + Faebloom3 rounds together · 67% round win association3 observed win/loss round results

Team toolkit

  • BurnCoalem: 60
  • DamageOmnichrome: 1 · Aerophim: 666 · Faebloom: 777 · Saberhorn: 100
  • PoisonAristobat: 3
  • ShieldCoalem: 1,350

Round inventory

Trinkets

50 trinkets · 17 types

Gold Trophy

On Victory Gain $8.

Power Band

Give the first monster you buy each day +20 Damage.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Bug Net

Bug monsters in the shop cost 3 less.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Mighty Bell × 8

Monsters in your shop have +200 Damage.

Winged Crown

Your top middle monster has +1 Multicast.

Barbell × 4

+5000 HP

Fancy Sword × 7

Your monsters have +3% for each trinket you have.

Mysterious Mask × 4

Choose a trainer and gain their ability.

Metronome × 4

When your monster cast, they gain +10 Damage for this battle.

Master Crown × 2

Your top middle monster has +80% stats (except Cooldown and Multicast).

Excalibur × 6

Your monsters have +350 Damage.

Holy Grail × 4

On Victory Gain $100.

Rainbow Pearl × 2

All monsters in your shop are SHINY.