Ranked run

Monster Ranger

Run oo84v9n0icxns65 · Jul 28, 2026, 2:27 AM

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Patch unknownUpdated Jul 28, 2026, 3:20 AM14 observed rounds
Outcomeunknown
Record86
MMR1415?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 2

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:20 AM6 board slots0 trinkets
6 of 6board slots filled
Slot 1Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +7 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage150
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Panbud

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage25
Ability / passive

Evolves at level 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal30
On Cast

+20 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Guardiant · Stingarde · Velocect
  • Grass × 2Panbud · Mosslug

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +7 Damage.Potential interaction with Stingarde, Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Guardiant + Velocect1,762 rounds together · 58% round win association1,762 observed win/loss round results
  • Stingarde + Velocect1,360 rounds together · 62% round win association1,360 observed win/loss round results
  • Frizzly + Velocect1,171 rounds together · 52% round win association1,171 observed win/loss round results
  • Guardiant + Stingarde963 rounds together · 61% round win association963 observed win/loss round results
  • Mosslug + Velocect788 rounds together · 59% round win association788 observed win/loss round results
  • Mosslug + Stingarde587 rounds together · 59% round win association587 observed win/loss round results
  • Mosslug + Panbud271 rounds together · 47% round win association271 observed win/loss round results
  • Panbud + Stingarde233 rounds together · 51% round win association233 observed win/loss round results
  • Guardiant + Mosslug203 rounds together · 65% round win association203 observed win/loss round results
  • Panbud + Velocect179 rounds together · 51% round win association179 observed win/loss round results
  • Frizzly + Guardiant158 rounds together · 55% round win association158 observed win/loss round results
  • Frizzly + Mosslug148 rounds together · 67% round win association148 observed win/loss round results
  • Frizzly + Stingarde138 rounds together · 55% round win association138 observed win/loss round results
  • Guardiant + Panbud43 rounds together · 40% round win association43 observed win/loss round results
  • Frizzly + Panbud32 rounds together · 44% round win association32 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Guardiant: 15 · Stingarde: 150 · Panbud: 25 · Velocect: 15
  • HealMosslug: 30
  • ShockFrizzly: 8

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.