Ranked run

Monster Ranger

Run oo84v9n0icxns65 · Jul 28, 2026, 2:27 AM

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Patch unknownUpdated Jul 28, 2026, 3:20 AM14 observed rounds
Outcomeunknown
Record86
MMR1415?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 5

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:20 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 3

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage75
On Cast

+35 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Mosslug

GrassWater

Tier 1 · Cost 10

Cooldown5s
Multicast
Heal30
On Cast

+20 Damage for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 2Humbolt · Frizzly
  • Flying × 2Humbolt · Velocect
  • Grass × 2Bambudo · Mosslug

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Frizzly + Velocect1,166 rounds together · 52% round win association1,166 observed win/loss round results
  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Ironcore + Velocect791 rounds together · 47% round win association791 observed win/loss round results
  • Mosslug + Velocect784 rounds together · 59% round win association784 observed win/loss round results
  • Humbolt + Velocect588 rounds together · 47% round win association588 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Mosslug + Bambudo268 rounds together · 47% round win association268 observed win/loss round results
  • Bambudo + Velocect179 rounds together · 51% round win association179 observed win/loss round results
  • Frizzly + Mosslug148 rounds together · 67% round win association148 observed win/loss round results
  • Frizzly + Bambudo32 rounds together · 44% round win association32 observed win/loss round results
  • Humbolt + Mosslug31 rounds together · 61% round win association31 observed win/loss round results
  • Ironcore + Mosslug30 rounds together · 70% round win association30 observed win/loss round results
  • Humbolt + Bambudo3 rounds together · 67% round win association3 observed win/loss round results
  • Ironcore + Bambudo1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageBambudo: 75 · Humbolt: 30 · Ironcore: 30 · Velocect: 20 · Frizzly: 1
  • HealMosslug: 30
  • ShockHumbolt: 1 · Frizzly: 16

Round inventory

Trinkets

4 trinkets · 2 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3

On Victory Gain $8.