Ranked run

Monster Ranger

Run oo84v9n0icxns65 · Jul 28, 2026, 2:27 AM

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Patch unknownUpdated Jul 28, 2026, 3:20 AM14 observed rounds
Outcomeunknown
Record86
MMR1415?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:20 AM5 board slots9 trinkets
5 of 6board slots filled
Slot 1Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock24
On Battle Start

Trigger this and gain +3 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock8
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Frizzly · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Frizzly, Humbolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore886 rounds together · 48% round win association886 observed win/loss round results
  • Ironcore + Pylong654 rounds together · 50% round win association654 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Frizzly + Ironcore409 rounds together · 43% round win association409 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Frizzly + Pylong291 rounds together · 42% round win association291 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Frizzly: 1 · Humbolt: 45 · Ironcore: 30 · Frizzly: 1
  • ShockPylong: 15 · Frizzly: 24 · Humbolt: 1 · Frizzly: 8

Round inventory

Trinkets

9 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3

On Victory Gain $8.

Power Crown

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Haste Orb

Your monsters have +15% Cooldown Speed.

Ancient Plume

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Haste Crown

Your top middle monster has +30% Cooldown Speed.