Ranked run

Monster Ranger

Run oo84v9n0icxns65 · Jul 28, 2026, 2:27 AM

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Patch unknownUpdated Jul 28, 2026, 3:20 AM14 observed rounds
Outcomeunknown
Record86
MMR1415?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 6

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 3:20 AM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 3

Bambudo

Grass

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Damage75
On Cast

+35 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage60
Ongoing

Adjacent Common allies have +33% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this and gain +2 Shock permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Formiqueen · Velocect
  • Electric × 2Humbolt · Frizzly
  • Flying × 2Humbolt · Velocect

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Frizzly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Formiqueen + Velocect3,194 rounds together · 53% round win association3,194 observed win/loss round results
  • Frizzly + Velocect1,161 rounds together · 52% round win association1,161 observed win/loss round results
  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Velocect783 rounds together · 47% round win association783 observed win/loss round results
  • Humbolt + Velocect574 rounds together · 47% round win association574 observed win/loss round results
  • Formiqueen + Ironcore472 rounds together · 50% round win association472 observed win/loss round results
  • Frizzly + Ironcore407 rounds together · 43% round win association407 observed win/loss round results
  • Frizzly + Humbolt372 rounds together · 45% round win association372 observed win/loss round results
  • Formiqueen + Frizzly231 rounds together · 44% round win association231 observed win/loss round results
  • Formiqueen + Humbolt187 rounds together · 53% round win association187 observed win/loss round results
  • Bambudo + Velocect172 rounds together · 51% round win association172 observed win/loss round results
  • Frizzly + Bambudo32 rounds together · 44% round win association32 observed win/loss round results
  • Formiqueen + Bambudo9 rounds together · 33% round win association9 observed win/loss round results
  • Humbolt + Bambudo3 rounds together · 67% round win association3 observed win/loss round results
  • Ironcore + Bambudo1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageBambudo: 75 · Humbolt: 30 · Ironcore: 30 · Formiqueen: 60 · Velocect: 20 · Frizzly: 1
  • ShockHumbolt: 1 · Frizzly: 16

Round inventory

Trinkets

4 trinkets · 2 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy × 3

On Victory Gain $8.