Ranked run

Swim Coach

Run mwnpgxekujjh01e · Jul 7, 2026, 9:06 PM

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Patch unknownUpdated Jul 25, 2026, 11:55 AM6 observed rounds
Outcomeunknown
Record42
MMR1738?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 20

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 11:55 AM6 board slots218 trinkets
6 of 6board slots filled
Slot 1Level 4 · Shiny

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast8
Damage30
Heal30
Ability / passive

Every 4 seconds, +12 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4 · Shiny

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 2880% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 4 · Shiny

Reapra

Ghost

Tier 4 · Cost 35

Cooldown2s
Multicast
Damage960
On Cast

Knockout a random enemy.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage160
On Battle Start

Increase next day's Item limit by 6. When you use an item, this gains +60 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 4 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast24
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 1 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+40 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Shelldra · Draconarch

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,453 rounds together · 67% round win association1,453 observed win/loss round results
  • Berroon + Gildshell872 rounds together · 51% round win association872 observed win/loss round results
  • Berroon + Reapra295 rounds together · 65% round win association295 observed win/loss round results
  • Draconarch + Omnichrome213 rounds together · 75% round win association213 observed win/loss round results
  • Draconarch + Shelldra209 rounds together · 55% round win association209 observed win/loss round results
  • Draconarch + Gildshell154 rounds together · 61% round win association154 observed win/loss round results
  • Berroon + Omnichrome143 rounds together · 72% round win association143 observed win/loss round results
  • Draconarch + Reapra120 rounds together · 61% round win association120 observed win/loss round results
  • Berroon + Shelldra114 rounds together · 47% round win association114 observed win/loss round results
  • Reapra + Shelldra62 rounds together · 45% round win association62 observed win/loss round results
  • Omnichrome + Reapra54 rounds together · 72% round win association54 observed win/loss round results
  • Gildshell + Reapra25 rounds together · 76% round win association25 observed win/loss round results
  • Omnichrome + Shelldra13 rounds together · 69% round win association13 observed win/loss round results
  • Gildshell + Shelldra12 rounds together · 58% round win association12 observed win/loss round results
  • Gildshell + Omnichrome7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • DamageShelldra: 30 · Omnichrome: 1 · Reapra: 960 · Berroon: 160 · Draconarch: 100 · Gildshell: 1
  • HealShelldra: 30

Round inventory

Trinkets

218 trinkets · 28 types

Gold Nugget

At the start of each day, gain $3.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch × 6

When you buy an item, give your monsters +2 Damage.

Power Crown × 2

Your top middle monster has +20 Damage.

Power Band × 2

Give the first monster you buy each day +20 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Crown × 33

Your top middle monster has +30% Cooldown Speed.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Mysterious Mask × 9

Choose a trainer and gain their ability.

Zenith Stone × 21

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Haste Orb × 23

Your monsters have +15% Cooldown Speed.

Metronome × 12

When your monster cast, they gain +10 Damage for this battle.

Mighty Bell × 11

Monsters in your shop have +200 Damage.

Barbell × 13

+5000 HP

Blitz Bell × 12

Monsters in your shop have +30% Cooldown Speed.

Razor Beak × 8

Your Flying monsters have +1 Multicast.

Gold Trophy

On Victory Gain $8.

Fancy Sword × 19

Your monsters have +3% for each trinket you have.

Rainbow Pearl

All monsters in your shop are SHINY.

Excalibur × 12

Your monsters have +350 Damage.

Holy Grail × 16

On Victory Gain $100.

Master Crown × 7

Your top middle monster has +80% stats (except Cooldown and Multicast).

Membership Card

When you buy an item, +1 free rerolls.

Ultra Duplicator

Whenever you get a Trinket from a gift, gain an additional copy.