Ranked run

Swim Coach

Run fwpq4o0faglxzqs · Jul 27, 2026, 10:36 PM

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Patch unknownUpdated Jul 27, 2026, 11:20 PM14 observed rounds
Outcomeunknown
Record95
MMR1418?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 11:20 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 3

Cicadence

Bug

Tier 3 · Cost 25

Cooldown2s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock75
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast6
Damage10
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 2Cicadence · Velocect
  • Electric × 2Pylong · Electranade

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Velocect.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Cicadence + Velocect1,767 rounds together · 52% round win association1,767 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Cherubble + Cicadence1,102 rounds together · 54% round win association1,102 observed win/loss round results
  • Pylong + Velocect838 rounds together · 49% round win association838 observed win/loss round results
  • Cherubble + Dirgefin677 rounds together · 55% round win association677 observed win/loss round results
  • Cherubble + Pylong548 rounds together · 47% round win association548 observed win/loss round results
  • Cicadence + Electranade456 rounds together · 52% round win association456 observed win/loss round results
  • Electranade + Pylong454 rounds together · 46% round win association454 observed win/loss round results
  • Dirgefin + Electranade166 rounds together · 47% round win association166 observed win/loss round results
  • Cicadence + Pylong151 rounds together · 46% round win association151 observed win/loss round results
  • Dirgefin + Velocect92 rounds together · 46% round win association92 observed win/loss round results
  • Dirgefin + Pylong71 rounds together · 45% round win association71 observed win/loss round results
  • Cicadence + Dirgefin60 rounds together · 57% round win association60 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Pylong: 1 · Velocect: 10 · Dirgefin: 50
  • HealDirgefin: 100
  • ShieldCherubble: 100
  • ShockPylong: 15 · Electranade: 75

Round inventory

Trinkets

8 trinkets · 7 types

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.