Ranked run

Monster Ranger

Run ktmaigczew7qmch · Jul 29, 2026, 8:49 PM

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Patch unknownUpdated Jul 30, 2026, 12:20 AM1 observed rounds
Outcomeunknown
Record10
MMR1236?
Tiermaster

Trainer effect

Monster Ranger

Start with a random Uncommon monster. Gain another level 1 monster of the same species every 2 days.

Selected team

Round 15

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 12:20 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Shelldra · Dracana · Saberhorn
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore777 rounds together · 49% round win association777 observed win/loss round results
  • Dracana + Saberhorn720 rounds together · 55% round win association720 observed win/loss round results
  • Clawnetic + Ironcore485 rounds together · 50% round win association485 observed win/loss round results
  • Galvanine + Saberhorn386 rounds together · 49% round win association386 observed win/loss round results
  • Ironcore + Saberhorn322 rounds together · 47% round win association322 observed win/loss round results
  • Dracana + Ironcore320 rounds together · 49% round win association320 observed win/loss round results
  • Dracana + Galvanine285 rounds together · 50% round win association285 observed win/loss round results
  • Clawnetic + Galvanine226 rounds together · 50% round win association226 observed win/loss round results
  • Dracana + Shelldra217 rounds together · 47% round win association217 observed win/loss round results
  • Ironcore + Shelldra202 rounds together · 47% round win association202 observed win/loss round results
  • Galvanine + Shelldra145 rounds together · 45% round win association145 observed win/loss round results
  • Clawnetic + Dracana134 rounds together · 49% round win association134 observed win/loss round results
  • Saberhorn + Shelldra113 rounds together · 38% round win association113 observed win/loss round results
  • Clawnetic + Saberhorn76 rounds together · 49% round win association76 observed win/loss round results
  • Clawnetic + Shelldra49 rounds together · 37% round win association49 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Shelldra: 15 · Dracana: 10 · Galvanine: 20 · Saberhorn: 100
  • HealShelldra: 15
  • ShockGalvanine: 12

Round inventory

Trinkets

14 trinkets · 11 types

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Market License

Increase shop rank by 1.

Membership Card

When you buy an item, gain 1 free reroll.

Power Bell

Monsters that appear in your shop gain +25 Damage permanently.

Fancy Sword × 2

Your monsters have +3% Damage for each Trinket you own.

Haste Orb × 3

Your monsters have +15% Cooldown Speed.

Blitz Bell

Monsters that appear in your shop gain +30% Cooldown Speed permanently.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Mysterious Mask

Choose a trainer and gain their ability.

Winged Crown

Your top middle monster has +1 Multicast.

Metronome

Whenever one of your monsters casts, it gains +10 Damage for that battle.