Ranked run

Monster Ranger

Run mgkcd2aqnr5bo2n · Jul 27, 2026, 7:03 AM

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Patch unknownUpdated Jul 28, 2026, 9:20 AM10 observed rounds
Outcomeunknown
Record100
MMR2212?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 2

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 28, 2026, 9:20 AM6 board slots0 trinkets
6 of 6board slots filled
Slot 1Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage1
Shock4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +7 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage150
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Guardiant · Velocect · Stingarde · Gildshell
  • Electric × 2Electranade · Joltail

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +7 Damage.Potential interaction with Velocect, Stingarde, Gildshell.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect1,895 rounds together · 55% round win association1,895 observed win/loss round results
  • Guardiant + Velocect1,670 rounds together · 58% round win association1,670 observed win/loss round results
  • Joltail + Velocect1,558 rounds together · 54% round win association1,558 observed win/loss round results
  • Stingarde + Velocect1,271 rounds together · 63% round win association1,271 observed win/loss round results
  • Guardiant + Stingarde886 rounds together · 62% round win association886 observed win/loss round results
  • Gildshell + Velocect847 rounds together · 53% round win association847 observed win/loss round results
  • Gildshell + Guardiant357 rounds together · 55% round win association357 observed win/loss round results
  • Electranade + Gildshell336 rounds together · 59% round win association336 observed win/loss round results
  • Gildshell + Stingarde324 rounds together · 48% round win association324 observed win/loss round results
  • Joltail + Stingarde318 rounds together · 62% round win association318 observed win/loss round results
  • Electranade + Joltail241 rounds together · 56% round win association241 observed win/loss round results
  • Gildshell + Joltail239 rounds together · 48% round win association239 observed win/loss round results
  • Guardiant + Joltail225 rounds together · 60% round win association225 observed win/loss round results
  • Electranade + Stingarde204 rounds together · 68% round win association204 observed win/loss round results
  • Electranade + Guardiant148 rounds together · 58% round win association148 observed win/loss round results

Team toolkit

  • DamageJoltail: 1 · Guardiant: 15 · Velocect: 15 · Stingarde: 150 · Gildshell: 1
  • ShockElectranade: 25 · Joltail: 4

Round inventory

Trinkets

0 trinkets · 0 types

No trinkets were observed for this round.