Ranked run

Swim Coach

Run ufilthshyhob9i3 · Jul 27, 2026, 1:46 AM

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Patch unknownUpdated Jul 27, 2026, 10:30 AM4 observed rounds
Outcomeunknown
Record31
MMR1301?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 10:30 AM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast3
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown8s
Multicast
Damage100
On Cast

Give the ally in front +3 Multicast and increase this monster's Cooldown by 8 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Saberhorn
  • Water × 2Torrantler · Emperooze

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Emperooze.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Boomagon3,661 rounds together · 58% round win association3,661 observed win/loss round results
  • Boomagon + Cherubble2,247 rounds together · 57% round win association2,247 observed win/loss round results
  • Boomagon + Saberhorn1,272 rounds together · 61% round win association1,272 observed win/loss round results
  • Berroon + Cherubble901 rounds together · 56% round win association901 observed win/loss round results
  • Cherubble + Saberhorn871 rounds together · 53% round win association871 observed win/loss round results
  • Berroon + Saberhorn641 rounds together · 66% round win association641 observed win/loss round results
  • Boomagon + Torrantler277 rounds together · 58% round win association277 observed win/loss round results
  • Boomagon + Emperooze156 rounds together · 30% round win association156 observed win/loss round results
  • Cherubble + Torrantler106 rounds together · 52% round win association106 observed win/loss round results
  • Saberhorn + Torrantler89 rounds together · 51% round win association89 observed win/loss round results
  • Berroon + Emperooze75 rounds together · 47% round win association75 observed win/loss round results
  • Berroon + Torrantler55 rounds together · 60% round win association55 observed win/loss round results
  • Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
  • Emperooze + Saberhorn2 rounds together · 50% round win association2 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Berroon: 40 · Emperooze: 30 · Saberhorn: 100
  • HealTorrantler: 200 · Emperooze: 45
  • ShieldCherubble: 100

Round inventory

Trinkets

14 trinkets · 11 types

Power Pouch × 2

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Haste Orb

Your monsters have +15% Cooldown Speed.

Membership Card

When you buy an item, +1 free rerolls.

Power Band

Give the first monster you buy each day +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Sapphire Amulet

You receive 25% more Heal.

Gold-o-matic

At the start of each day, gain $30.

Power Crown

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fancy Sword × 3

Your monsters have +3% for each trinket you have.