Ranked run

Swim Coach

Run bwat99jnnzk9w7y · Jul 27, 2026, 8:20 AM

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Patch unknownUpdated Jul 27, 2026, 10:30 AM12 observed rounds
Outcomeunknown
Record66
MMR1482?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 10:30 AM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown4s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 5 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +1 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 2.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 3Draconarch · Boomagon · Shelldra
  • Water × 2Emperooze · Shelldra

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Boomagon3,673 rounds together · 58% round win association3,673 observed win/loss round results
  • Boomagon + Cherubble2,260 rounds together · 57% round win association2,260 observed win/loss round results
  • Berroon + Draconarch1,497 rounds together · 67% round win association1,497 observed win/loss round results
  • Boomagon + Draconarch1,113 rounds together · 61% round win association1,113 observed win/loss round results
  • Berroon + Cherubble903 rounds together · 56% round win association903 observed win/loss round results
  • Cherubble + Draconarch533 rounds together · 44% round win association533 observed win/loss round results
  • Boomagon + Shelldra481 rounds together · 50% round win association481 observed win/loss round results
  • Cherubble + Shelldra237 rounds together · 46% round win association237 observed win/loss round results
  • Draconarch + Shelldra221 rounds together · 54% round win association221 observed win/loss round results
  • Boomagon + Emperooze156 rounds together · 30% round win association156 observed win/loss round results
  • Berroon + Shelldra118 rounds together · 48% round win association118 observed win/loss round results
  • Berroon + Emperooze75 rounds together · 47% round win association75 observed win/loss round results
  • Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
  • Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results

Team toolkit

  • DamageEmperooze: 30 · Draconarch: 100 · Boomagon: 40 · Shelldra: 15 · Berroon: 40
  • HealEmperooze: 45 · Shelldra: 15
  • ShieldCherubble: 100

Round inventory

Trinkets

8 trinkets · 5 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Membership Card

When you buy an item, +1 free rerolls.

Power Crown × 3

Your top middle monster has +20 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.