Ranked run

Swim Coach

Run mnik74ti7w56ph8 · Jul 25, 2026, 5:46 AM

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Patch unknownUpdated Jul 25, 2026, 12:40 PM3 observed rounds
Outcomeunknown
Record21
MMR1742?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:40 PM6 board slots12 trinkets
6 of 6board slots filled
Slot 1Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage60
Heal90
On Battle Start

+100 Damage and +100 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast2
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 3 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Torrantler · Sirenade · Shelldra · Emperooze · Aster
  • Dragon × 2Shelldra · Draconarch

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Shelldra, Emperooze, Aster.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Sirenade, Shelldra, Emperooze.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra754 rounds together · 51% round win association754 observed win/loss round results
  • Aster + Sirenade533 rounds together · 54% round win association533 observed win/loss round results
  • Aster + Torrantler472 rounds together · 59% round win association472 observed win/loss round results
  • Shelldra + Torrantler464 rounds together · 53% round win association464 observed win/loss round results
  • Sirenade + Torrantler412 rounds together · 54% round win association412 observed win/loss round results
  • Shelldra + Sirenade408 rounds together · 51% round win association408 observed win/loss round results
  • Aster + Draconarch398 rounds together · 58% round win association398 observed win/loss round results
  • Draconarch + Shelldra231 rounds together · 55% round win association231 observed win/loss round results
  • Draconarch + Torrantler209 rounds together · 63% round win association209 observed win/loss round results
  • Draconarch + Sirenade201 rounds together · 58% round win association201 observed win/loss round results
  • Aster + Emperooze17 rounds together · 47% round win association17 observed win/loss round results
  • Emperooze + Shelldra5 rounds together · 60% round win association5 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Emperooze: 60 · Draconarch: 100
  • HealTorrantler: 200 · Sirenade: 300 · Shelldra: 15 · Emperooze: 90 · Aster: 40

Round inventory

Trinkets

12 trinkets · 9 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Training Weights

+100 HP

Market License × 2

Increase shop rank by 1.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask

Choose a trainer and gain their ability.