Ranked run

Swim Coach

Run mnik74ti7w56ph8 · Jul 25, 2026, 5:46 AM

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Patch unknownUpdated Jul 25, 2026, 12:40 PM3 observed rounds
Outcomeunknown
Record21
MMR1742?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 12

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:40 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 2

Torrantler

Water

Tier 5 · Cost 50

Cooldown8s
Multicast2
Heal200
On Cast

Trigger adjacent Water allies. (Except other Torrantler)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage60
Heal90
On Battle Start

+100 Damage and +100 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Torrantler · Sirenade · Shelldra · Emperooze · Aster
  • Dragon × 2Shelldra · Draconarch

Ability text matches

  • Torrantler references WaterTrigger adjacent Water allies. (Except other Torrantler)Potential interaction with Sirenade, Shelldra, Emperooze, Aster.
  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Torrantler, Sirenade, Shelldra, Emperooze.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra742 rounds together · 51% round win association742 observed win/loss round results
  • Aster + Sirenade523 rounds together · 54% round win association523 observed win/loss round results
  • Shelldra + Torrantler459 rounds together · 53% round win association459 observed win/loss round results
  • Aster + Torrantler455 rounds together · 59% round win association455 observed win/loss round results
  • Shelldra + Sirenade406 rounds together · 52% round win association406 observed win/loss round results
  • Sirenade + Torrantler403 rounds together · 54% round win association403 observed win/loss round results
  • Aster + Draconarch387 rounds together · 58% round win association387 observed win/loss round results
  • Draconarch + Shelldra224 rounds together · 54% round win association224 observed win/loss round results
  • Draconarch + Sirenade200 rounds together · 58% round win association200 observed win/loss round results
  • Draconarch + Torrantler199 rounds together · 63% round win association199 observed win/loss round results
  • Aster + Emperooze17 rounds together · 47% round win association17 observed win/loss round results
  • Emperooze + Shelldra5 rounds together · 60% round win association5 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageShelldra: 15 · Emperooze: 60 · Draconarch: 100
  • HealTorrantler: 200 · Sirenade: 300 · Shelldra: 15 · Emperooze: 90 · Aster: 40

Round inventory

Trinkets

11 trinkets · 9 types

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Training Weights

+100 HP

Market License × 2

Increase shop rank by 1.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Haste Orb

Your monsters have +15% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Mysterious Mask

Choose a trainer and gain their ability.