Ranked run

Shopkeeper

Run e2z90b7asg0g3gr · Jul 24, 2026, 5:14 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 10:10 AM2 observed rounds
Outcomeunknown
Record11
MMR2005?
Tiermaster

Trainer effect

Shopkeeper

Your shop stocks Item 1 rarity tier higher and cost 15% less.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:10 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage10
On Cast

Charge ally behind by 2 second(s) and give this +5% Cooldown Speed for this battle. (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Dryadell

Grass

Tier 4 · Cost 45

Cooldown5s
Multicast3
Damage70
On Cast

Trigger the Grass ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage160
On Battle Start

Increase next day's Item limit by 6. When you use an item, this gains +60 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Faebloom

Grass

Tier 6 · Cost 80

Cooldown7s
Multicast
Damage777
Ability / passive

Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used. (currently +X% Damage)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Omnichrome

All

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage1
On Battle Start

Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Grass × 3Dryadell · Berroon · Faebloom

Ability text matches

  • Dryadell references GrassTrigger the Grass ally above.Potential interaction with Berroon, Faebloom.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Dryadell2,230 rounds together · 70% round win association2,230 observed win/loss round results
  • Dracana + Dryadell1,414 rounds together · 67% round win association1,414 observed win/loss round results
  • Berroon + Dracana1,090 rounds together · 66% round win association1,090 observed win/loss round results
  • Berroon + Gildshell872 rounds together · 51% round win association872 observed win/loss round results
  • Berroon + Faebloom183 rounds together · 77% round win association183 observed win/loss round results
  • Dryadell + Gildshell156 rounds together · 79% round win association156 observed win/loss round results
  • Berroon + Omnichrome143 rounds together · 72% round win association143 observed win/loss round results
  • Dryadell + Omnichrome140 rounds together · 74% round win association140 observed win/loss round results
  • Dracana + Gildshell119 rounds together · 53% round win association119 observed win/loss round results
  • Dracana + Omnichrome119 rounds together · 77% round win association119 observed win/loss round results
  • Faebloom + Omnichrome100 rounds together · 73% round win association100 observed win/loss round results
  • Dryadell + Faebloom64 rounds together · 64% round win association64 observed win/loss round results
  • Dracana + Faebloom39 rounds together · 67% round win association39 observed win/loss round results
  • Faebloom + Gildshell16 rounds together · 88% round win association16 observed win/loss round results
  • Gildshell + Omnichrome7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • DamageGildshell: 1 · Dracana: 10 · Dryadell: 70 · Berroon: 160 · Faebloom: 777 · Omnichrome: 1

Round inventory

Trinkets

10 trinkets · 7 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Wood Sword

Your monsters have +5 Damage.

Gold Bar

At the start of each day, gain $10.

Power Band

Give the first monster you buy each day +20 Damage.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Holy Grail × 3

On Victory Gain $100.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.