Ranked run

Swim Coach

Run tfb5tkxhcsn2450 · Jul 27, 2026, 2:43 PM

Back to profile
Patch unknownUpdated Jul 27, 2026, 3:00 PM9 observed rounds
Outcomeunknown
Record72
MMR1368?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 3:00 PM6 board slots14 trinkets
6 of 6board slots filled
Slot 1Level 3

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +12% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage60
Heal90
On Battle Start

+100 Damage and +100 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +60 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cherubble

Rock

Tier 3 · Cost 25

Cooldown2s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 3Emperooze · Aster · Sirenade
  • Dragon × 2Boomagon · Draconarch

Ability text matches

  • Aster references WaterAdjacent Water allies gain +60 Heal permanently.Potential interaction with Emperooze, Sirenade.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Cherubble2,223 rounds together · 57% round win association2,223 observed win/loss round results
  • Boomagon + Draconarch1,088 rounds together · 62% round win association1,088 observed win/loss round results
  • Aster + Boomagon813 rounds together · 50% round win association813 observed win/loss round results
  • Cherubble + Draconarch525 rounds together · 44% round win association525 observed win/loss round results
  • Aster + Sirenade509 rounds together · 53% round win association509 observed win/loss round results
  • Boomagon + Sirenade500 rounds together · 56% round win association500 observed win/loss round results
  • Aster + Draconarch370 rounds together · 58% round win association370 observed win/loss round results
  • Draconarch + Sirenade200 rounds together · 58% round win association200 observed win/loss round results
  • Cherubble + Sirenade176 rounds together · 48% round win association176 observed win/loss round results
  • Aster + Cherubble170 rounds together · 51% round win association170 observed win/loss round results
  • Boomagon + Emperooze156 rounds together · 30% round win association156 observed win/loss round results
  • Aster + Emperooze16 rounds together · 44% round win association16 observed win/loss round results
  • Cherubble + Emperooze9 rounds together · 33% round win association9 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Emperooze: 60 · Draconarch: 100
  • HealEmperooze: 90 · Aster: 40 · Sirenade: 300
  • ShieldCherubble: 100

Round inventory

Trinkets

14 trinkets · 10 types

Gold Trophy × 2

On Victory Gain $8.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Market License

Increase shop rank by 1.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm × 3

Your monsters' On Battle Start abilities activate an additional time.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fancy Sword

Your monsters have +3% for each trinket you have.