Ranked run

Swim Coach

Run pdvtfokyavjm2od · Jun 21, 2026, 12:54 PM

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Patch unknownUpdated Jul 25, 2026, 8:50 AM2 observed rounds
Outcomeunknown
Record11
MMR2021?
Tierdiamond

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 20

Round result: loss

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 8:50 AM6 board slots73 trinkets
6 of 6board slots filled
Slot 1Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 4

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage60
Heal90
On Battle Start

+100 Damage and +100 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Sirenade

Water

Tier 4 · Cost 40

Cooldown4s
Multicast
Heal300
On Cast

Remove 50% of debuffs on your team.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Shelldra

DragonWater

Tier 4 · Cost 40

Cooldown4.5s
Multicast3
Damage15
Heal15
Ability / passive

Every 4 seconds, +3 Multicast for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Aster

Water

Tier 3 · Cost 40

Cooldown3s
Multicast
Heal40
On Battle Start

Adjacent Water allies gain +40 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 5Emperooze · Sirenade · Shelldra · Wishwash · Aster
  • Dragon × 2Draconarch · Shelldra

Ability text matches

  • Aster references WaterAdjacent Water allies gain +40 Heal permanently.Potential interaction with Emperooze, Sirenade, Shelldra, Wishwash.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Aster + Shelldra669 rounds together · 50% round win association669 observed win/loss round results
  • Aster + Sirenade494 rounds together · 53% round win association494 observed win/loss round results
  • Shelldra + Sirenade382 rounds together · 52% round win association382 observed win/loss round results
  • Draconarch + Wishwash374 rounds together · 57% round win association374 observed win/loss round results
  • Aster + Draconarch352 rounds together · 58% round win association352 observed win/loss round results
  • Draconarch + Shelldra203 rounds together · 54% round win association203 observed win/loss round results
  • Draconarch + Sirenade191 rounds together · 57% round win association191 observed win/loss round results
  • Aster + Wishwash110 rounds together · 49% round win association110 observed win/loss round results
  • Shelldra + Wishwash68 rounds together · 51% round win association68 observed win/loss round results
  • Sirenade + Wishwash48 rounds together · 58% round win association48 observed win/loss round results
  • Aster + Emperooze15 rounds together · 47% round win association15 observed win/loss round results
  • Emperooze + Shelldra4 rounds together · 50% round win association4 observed win/loss round results
  • Emperooze + Wishwash4 rounds together · 50% round win association4 observed win/loss round results
  • Emperooze + Sirenade1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • DamageDraconarch: 100 · Emperooze: 60 · Shelldra: 15
  • HealEmperooze: 90 · Sirenade: 300 · Shelldra: 15 · Wishwash: 300 · Aster: 40

Round inventory

Trinkets

73 trinkets · 21 types

shady contract × 2

Effect unavailable.

Gold Trophy

On Victory Gain $8.

Gold Nugget

At the start of each day, gain $3.

Market License × 4

Increase shop rank by 1.

Mighty Bell

Monsters in your shop have +200 Damage.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.

Blitz Bell × 2

Monsters in your shop have +30% Cooldown Speed.

Zenith Stone × 2

When your monsters gain stats, they gain +80% more (except Multicast).

Sapphire Amulet × 10

You receive 25% more Heal.

Power Bell × 7

Monsters in your shop have +25 Damage.

Speed Crest × 5

Your monsters in the rightmost column have +20% Cooldown Speed.

Silver Watch × 6

When a monster levels up, it gains +15% Cooldown Speed.

Topaz Amulet × 5

You receive 25% more Shield.

Warhorn × 4

On Battle Start Your monsters gain +10 Damage permanently.

Link Cable × 3

All of your team's monsters are now considered adjacent to each other.

Fancy Sword × 3

Your monsters have +3% for each trinket you have.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Terrarium × 6

Your Bug monsters have +20% Damage.

Echo Bell × 4

When you buy a 0 cost item, use it an additional time.

Ancient Plume × 4

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Mysterious Mask

Choose a trainer and gain their ability.