Ranked run

Masked Man

Run lckd8wroc0kmek7 · Jul 25, 2026, 5:54 AM

Back to profile
Patch unknownUpdated Jul 25, 2026, 9:31 AM13 observed rounds
Outcomeunknown
Record76
MMR1993?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 9:31 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 2

Joltail

Electric

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Damage2
Shock8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage3
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage150
Ongoing

Adjacent allies with no abilities have +2 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 4Joltail · Bumblebolt · Electranade · Humbolt

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Joltail, Bumblebolt, Electranade, Humbolt.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Bumblebolt + Joltail763 rounds together · 55% round win association763 observed win/loss round results
  • Bumblebolt + Ironcore636 rounds together · 53% round win association636 observed win/loss round results
  • Bumblebolt + Electranade588 rounds together · 64% round win association588 observed win/loss round results
  • Bumblebolt + Stellagon479 rounds together · 54% round win association479 observed win/loss round results
  • Bumblebolt + Humbolt372 rounds together · 52% round win association372 observed win/loss round results
  • Ironcore + Joltail355 rounds together · 52% round win association355 observed win/loss round results
  • Electranade + Humbolt321 rounds together · 49% round win association321 observed win/loss round results
  • Humbolt + Stellagon317 rounds together · 52% round win association317 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Electranade + Joltail241 rounds together · 56% round win association241 observed win/loss round results
  • Electranade + Ironcore226 rounds together · 48% round win association226 observed win/loss round results
  • Humbolt + Joltail217 rounds together · 50% round win association217 observed win/loss round results
  • Electranade + Stellagon169 rounds together · 33% round win association169 observed win/loss round results
  • Joltail + Stellagon169 rounds together · 52% round win association169 observed win/loss round results

Team toolkit

  • DamageJoltail: 2 · Ironcore: 30 · Bumblebolt: 3 · Stellagon: 150 · Humbolt: 30
  • ShockJoltail: 8 · Bumblebolt: 1 · Electranade: 50 · Humbolt: 1

Round inventory

Trinkets

6 trinkets · 5 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Meteorite

On Battle Start Your monsters with no abilities gain +20 Damage permanently.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Power Band

Give the first monster you buy each day +20 Damage.