Ranked run

Mad Scientist

Run 1oeqy4812mx9rpx · Jul 29, 2026, 1:08 PM

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Patch unknownUpdated Jul 29, 2026, 2:17 PM14 observed rounds
Outcomeunknown
Record95
MMR1421?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 29, 2026, 2:17 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s). (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +300% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Dracana · Saberhorn
  • Electric × 2Pylong · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Ironcore + Pylong742 rounds together · 51% round win association742 observed win/loss round results
  • Galvanine + Ironcore690 rounds together · 50% round win association690 observed win/loss round results
  • Dracana + Saberhorn647 rounds together · 55% round win association647 observed win/loss round results
  • Dirgefin + Dracana638 rounds together · 60% round win association638 observed win/loss round results
  • Dirgefin + Saberhorn610 rounds together · 60% round win association610 observed win/loss round results
  • Galvanine + Saberhorn326 rounds together · 49% round win association326 observed win/loss round results
  • Galvanine + Pylong297 rounds together · 50% round win association297 observed win/loss round results
  • Dracana + Ironcore296 rounds together · 49% round win association296 observed win/loss round results
  • Ironcore + Saberhorn276 rounds together · 47% round win association276 observed win/loss round results
  • Dracana + Galvanine252 rounds together · 50% round win association252 observed win/loss round results
  • Dirgefin + Galvanine182 rounds together · 50% round win association182 observed win/loss round results
  • Dirgefin + Ironcore169 rounds together · 55% round win association169 observed win/loss round results
  • Pylong + Saberhorn119 rounds together · 49% round win association119 observed win/loss round results
  • Dirgefin + Pylong99 rounds together · 51% round win association99 observed win/loss round results
  • Dracana + Pylong99 rounds together · 44% round win association99 observed win/loss round results

Team toolkit

  • DamageDracana: 5 · Ironcore: 30 · Dirgefin: 50 · Pylong: 1 · Galvanine: 20 · Saberhorn: 100
  • HealDirgefin: 100
  • ShockPylong: 15 · Galvanine: 12

Round inventory

Trinkets

8 trinkets · 7 types

Membership Card

When you buy an item, +1 free rerolls.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Winged Crown

Your top middle monster has +1 Multicast.

Haste Crown

Your top middle monster has +30% Cooldown Speed.