Ranked run

Musician

Run md9r3q6slvacnf9 · Jul 27, 2026, 3:52 AM

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Patch unknownUpdated Jul 27, 2026, 8:40 AM14 observed rounds
Outcomeunknown
Record104
MMR1908?
Tiermaster

Trainer effect

Musician

If you have exactly 1 Electric monster on your team, it will have +150% Shock.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 8:40 AM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 1

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Cicadence

Bug

Tier 3 · Cost 25

Cooldown6s
Multicast
Damage100
On Cast

Trigger the Bug ally above.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast8
Damage13
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Cherubble

Rock

Tier 3 · Cost 25

Cooldown4s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+40 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Cicadence · Velocect · Gildshell

Ability text matches

  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Cicadence, Velocect, Gildshell.
  • Cicadence references BugTrigger the Bug ally above.Potential interaction with Cicadence, Velocect, Gildshell.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Velocect2,201 rounds together · 53% round win association2,201 observed win/loss round results
  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Cicadence + Velocect1,767 rounds together · 52% round win association1,767 observed win/loss round results
  • Cherubble + Electranade1,189 rounds together · 51% round win association1,189 observed win/loss round results
  • Cherubble + Cicadence1,102 rounds together · 54% round win association1,102 observed win/loss round results
  • Gildshell + Velocect891 rounds together · 53% round win association891 observed win/loss round results
  • Cicadence + Electranade456 rounds together · 52% round win association456 observed win/loss round results
  • Electranade + Gildshell358 rounds together · 59% round win association358 observed win/loss round results
  • Cherubble + Gildshell269 rounds together · 63% round win association269 observed win/loss round results
  • Cicadence + Gildshell183 rounds together · 60% round win association183 observed win/loss round results

Team toolkit

  • DamageCicadence: 100 · Cicadence: 100 · Velocect: 13 · Gildshell: 1
  • ShieldCherubble: 100
  • ShockElectranade: 50

Round inventory

Trinkets

5 trinkets · 4 types

Power Band × 2

Give the first monster you buy each day +20 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Treasure Map

Your next Trinket gift choices are 1 rarity tier higher.