Ranked run

Masked Man

Run jhixix4pl3tt3da · Jul 24, 2026, 11:33 PM

Back to profile
Patch unknownUpdated Jul 25, 2026, 10:56 AM9 observed rounds
Outcomeunknown
Record45
MMR1868?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:56 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random Uncommon trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Dracana
  • Electric × 2Bumblebolt · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Dracana1,716 rounds together · 56% round win association1,716 observed win/loss round results
  • Boomagon + Bumblebolt858 rounds together · 52% round win association858 observed win/loss round results
  • Bumblebolt + Ironcore640 rounds together · 53% round win association640 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Boomagon + Galvanine308 rounds together · 47% round win association308 observed win/loss round results
  • Boomagon + Wishwash301 rounds together · 52% round win association301 observed win/loss round results
  • Dracana + Ironcore269 rounds together · 48% round win association269 observed win/loss round results
  • Dracana + Galvanine218 rounds together · 47% round win association218 observed win/loss round results
  • Bumblebolt + Dracana194 rounds together · 51% round win association194 observed win/loss round results
  • Dracana + Wishwash131 rounds together · 59% round win association131 observed win/loss round results
  • Bumblebolt + Galvanine84 rounds together · 46% round win association84 observed win/loss round results
  • Galvanine + Wishwash21 rounds together · 67% round win association21 observed win/loss round results
  • Bumblebolt + Wishwash20 rounds together · 45% round win association20 observed win/loss round results
  • Ironcore + Wishwash14 rounds together · 36% round win association14 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Bumblebolt: 9 · Dracana: 5 · Galvanine: 10
  • HealWishwash: 150
  • ShockBumblebolt: 3 · Galvanine: 6

Round inventory

Trinkets

18 trinkets · 14 types

Gold Trophy × 2

On Victory Gain $8.

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Fire Orb

Your Fire monsters have +3 Burn.

Poison Orb

Your Toxic monsters have +3 Poison.

Mysterious Charm

+25% HP

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.