Ranked run

Masked Man

Run jhixix4pl3tt3da · Jul 24, 2026, 11:33 PM

Back to profile
Patch unknownUpdated Jul 25, 2026, 10:56 AM9 observed rounds
Outcomeunknown
Record45
MMR1868?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:56 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random Uncommon trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Dracana
  • Electric × 2Bumblebolt · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Dracana1,742 rounds together · 56% round win association1,742 observed win/loss round results
  • Boomagon + Bumblebolt875 rounds together · 52% round win association875 observed win/loss round results
  • Bumblebolt + Ironcore649 rounds together · 53% round win association649 observed win/loss round results
  • Galvanine + Ironcore625 rounds together · 48% round win association625 observed win/loss round results
  • Boomagon + Ironcore509 rounds together · 50% round win association509 observed win/loss round results
  • Boomagon + Galvanine311 rounds together · 47% round win association311 observed win/loss round results
  • Boomagon + Wishwash304 rounds together · 51% round win association304 observed win/loss round results
  • Dracana + Ironcore276 rounds together · 49% round win association276 observed win/loss round results
  • Dracana + Galvanine226 rounds together · 48% round win association226 observed win/loss round results
  • Bumblebolt + Dracana195 rounds together · 51% round win association195 observed win/loss round results
  • Dracana + Wishwash132 rounds together · 58% round win association132 observed win/loss round results
  • Bumblebolt + Galvanine84 rounds together · 46% round win association84 observed win/loss round results
  • Galvanine + Wishwash21 rounds together · 67% round win association21 observed win/loss round results
  • Bumblebolt + Wishwash20 rounds together · 45% round win association20 observed win/loss round results
  • Ironcore + Wishwash14 rounds together · 36% round win association14 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Bumblebolt: 9 · Dracana: 5 · Galvanine: 10
  • HealWishwash: 150
  • ShockBumblebolt: 3 · Galvanine: 6

Round inventory

Trinkets

15 trinkets · 11 types

Gold Trophy × 2

On Victory Gain $8.

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Fire Orb

Your Fire monsters have +3 Burn.