Ranked run

Masked Man

Run jhixix4pl3tt3da · Jul 24, 2026, 11:33 PM

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Patch unknownUpdated Jul 25, 2026, 10:56 AM9 observed rounds
Outcomeunknown
Record45
MMR1868?
Tiermaster

Trainer effect

Masked Man

Every 4 days, choose a trainer and gain their ability.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:56 AM6 board slots18 trinkets
6 of 6board slots filled
Slot 1Level 1 · Shiny

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown5s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2 · Shiny

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3 · Shiny

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
On Cast

+3 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1 · Shiny

Dracana

Dragon

Tier 3 · Cost 30

Cooldown3s
Multicast
Damage5
On Cast

Charge ally behind by 1 second(s) and give this +5% Cooldown Speed for this battle. (Dracana cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal150
On Battle Start

Gain a random Uncommon trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Dracana
  • Electric × 2Bumblebolt · Galvanine

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2.4 second(s). (Ironcore cannot receive charge)Potential interaction with Bumblebolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Boomagon + Dracana1,651 rounds together · 56% round win association1,651 observed win/loss round results
  • Boomagon + Bumblebolt839 rounds together · 52% round win association839 observed win/loss round results
  • Bumblebolt + Ironcore619 rounds together · 53% round win association619 observed win/loss round results
  • Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
  • Boomagon + Ironcore503 rounds together · 50% round win association503 observed win/loss round results
  • Boomagon + Galvanine302 rounds together · 47% round win association302 observed win/loss round results
  • Boomagon + Wishwash298 rounds together · 52% round win association298 observed win/loss round results
  • Dracana + Ironcore259 rounds together · 49% round win association259 observed win/loss round results
  • Dracana + Galvanine210 rounds together · 47% round win association210 observed win/loss round results
  • Bumblebolt + Dracana191 rounds together · 52% round win association191 observed win/loss round results
  • Dracana + Wishwash131 rounds together · 59% round win association131 observed win/loss round results
  • Bumblebolt + Galvanine83 rounds together · 46% round win association83 observed win/loss round results
  • Galvanine + Wishwash21 rounds together · 67% round win association21 observed win/loss round results
  • Bumblebolt + Wishwash19 rounds together · 42% round win association19 observed win/loss round results
  • Ironcore + Wishwash14 rounds together · 36% round win association14 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Ironcore: 30 · Bumblebolt: 9 · Dracana: 5 · Galvanine: 10
  • HealWishwash: 150
  • ShockBumblebolt: 3 · Galvanine: 6

Round inventory

Trinkets

18 trinkets · 14 types

Gold Trophy × 2

On Victory Gain $8.

Rainbow Berry

Your monsters have +4 Damage for each unique type on your team.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown

Your top middle monster has +20 Damage.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Warhorn × 2

On Battle Start Your monsters gain +10 Damage permanently.

Market License

Increase shop rank by 1.

Research Notes

Legendary monsters are much more likely to appear in your shop.

Fire Orb

Your Fire monsters have +3 Burn.

Poison Orb

Your Toxic monsters have +3 Poison.

Mysterious Charm

+25% HP

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.