Ranked run

Swim Coach

Run rd76h73zqtmglpx · Jul 24, 2026, 7:45 PM

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Patch unknownUpdated Jul 25, 2026, 3:20 PM7 observed rounds
Outcomeunknown
Record52
MMR1103?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 23

Round result: win

Build code unavailable
Patch unknownUpdated Jul 25, 2026, 3:20 PM6 board slots183 trinkets
6 of 6board slots filled
Slot 1Level 3

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Emperooze

Water

Tier 1 · Cost 10

Cooldown3.5s
Multicast
Damage30
Heal45
On Battle Start

+50 Damage and +50 Heal permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast3
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 2 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4 · Shiny

Goldora

Curio

Tier 6 · Cost 80

Cooldown5s
Multicast
Damage333
Ability / passive

On the first cast, gain 30 random Legendary trinket(s) for each Legendary ally.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3 · Shiny

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn60
Shield1,350
On Battle Start

Trigger this and gain +90 Shield permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Wishwash

Water

Tier 4 · Cost 40

Cooldown3.5s
Multicast
Heal300
On Battle Start

Gain a random Rare trinket.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Water × 2Emperooze · Wishwash

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Draconarch1,497 rounds together · 67% round win association1,497 observed win/loss round results
  • Coalem + Draconarch1,026 rounds together · 54% round win association1,026 observed win/loss round results
  • Berroon + Coalem800 rounds together · 66% round win association800 observed win/loss round results
  • Draconarch + Wishwash377 rounds together · 58% round win association377 observed win/loss round results
  • Berroon + Wishwash320 rounds together · 67% round win association320 observed win/loss round results
  • Coalem + Wishwash208 rounds together · 66% round win association208 observed win/loss round results
  • Berroon + Emperooze75 rounds together · 47% round win association75 observed win/loss round results
  • Draconarch + Goldora69 rounds together · 71% round win association69 observed win/loss round results
  • Berroon + Goldora33 rounds together · 70% round win association33 observed win/loss round results
  • Coalem + Goldora32 rounds together · 56% round win association32 observed win/loss round results
  • Goldora + Wishwash6 rounds together · 50% round win association6 observed win/loss round results
  • Emperooze + Wishwash4 rounds together · 50% round win association4 observed win/loss round results

Team toolkit

  • BurnCoalem: 60
  • DamageBerroon: 40 · Emperooze: 30 · Draconarch: 100 · Goldora: 333
  • HealEmperooze: 45 · Wishwash: 300
  • ShieldCoalem: 1,350

Round inventory

Trinkets

183 trinkets · 35 types

Gold Nugget

At the start of each day, gain $3.

Gold Trophy × 3

On Victory Gain $8.

Membership Card

When you buy an item, +1 free rerolls.

Market License × 4

Increase shop rank by 1.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Power Band × 3

Give the first monster you buy each day +20 Damage.

Poison Orb × 3

Your Toxic monsters have +3 Poison.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Fire Orb

Your Fire monsters have +3 Burn.

Power Crown × 2

Your top middle monster has +20 Damage.

Gold-o-matic

At the start of each day, gain $30.

Bug Net

Bug monsters in the shop cost 3 less.

Winged Crown × 3

Your top middle monster has +1 Multicast.

Topaz Amulet × 13

You receive 25% more Shield.

Power Bell × 11

Monsters in your shop have +25 Damage.

Sapphire Amulet × 10

You receive 25% more Heal.

Warhorn × 17

On Battle Start Your monsters gain +10 Damage permanently.

Terrarium × 7

Your Bug monsters have +20% Damage.

Ancient Plume × 10

On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this.

Silver Watch × 12

When a monster levels up, it gains +15% Cooldown Speed.

Mighty Bell × 9

Monsters in your shop have +200 Damage.

Speed Crest × 16

Your monsters in the rightmost column have +20% Cooldown Speed.

VIP Pass

Your shop no longer stocks anything Common or Uncommon.

Mysterious Mask × 3

Choose a trainer and gain their ability.

Haste Orb × 2

Your monsters have +15% Cooldown Speed.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Repeater Charm × 3

Your monsters' On Battle Start abilities activate an additional time.

Haste Crown × 14

Your top middle monster has +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Razor Beak × 4

Your Flying monsters have +1 Multicast.

Upgrade Disc × 7

When you buy a monster, level it up and destroy this.

Metronome × 8

When your monster cast, they gain +10 Damage for this battle.

Barbell × 2

+5000 HP

Fancy Sword × 6

Your monsters have +3% for each trinket you have.

Master Crown

Your top middle monster has +80% stats (except Cooldown and Multicast).