Ranked run

Mad Scientist

Run yo1tdix4h5bwjeb · Jul 26, 2026, 10:26 AM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM13 observed rounds
Outcomeunknown
Record103
MMR1989?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 13

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM5 board slots9 trinkets
5 of 6board slots filled
Slot 1Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Celestia

Dragon

Tier 4 · Cost 30

Cooldown6.5s
Multicast
Damage130
On Battle Start

Disable abilities of all Ongoing monsters in this row.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Aristobat

FlyingToxic

Tier 3 · Cost 25

Cooldown4s
Multicast2
Poison4
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Aristobat + Dirgefin147 rounds together · 55% round win association147 observed win/loss round results
  • Dirgefin + Ironcore141 rounds together · 55% round win association141 observed win/loss round results
  • Dirgefin + Galvanine136 rounds together · 46% round win association136 observed win/loss round results
  • Celestia + Dirgefin64 rounds together · 56% round win association64 observed win/loss round results
  • Celestia + Galvanine36 rounds together · 47% round win association36 observed win/loss round results
  • Aristobat + Ironcore26 rounds together · 50% round win association26 observed win/loss round results
  • Celestia + Ironcore24 rounds together · 54% round win association24 observed win/loss round results
  • Aristobat + Galvanine12 rounds together · 33% round win association12 observed win/loss round results
  • Aristobat + Celestia3 rounds together · 67% round win association3 observed win/loss round results

Team toolkit

  • DamageIroncore: 30 · Dirgefin: 50 · Galvanine: 30 · Celestia: 130
  • HealDirgefin: 100
  • PoisonAristobat: 4
  • ShockGalvanine: 18

Round inventory

Trinkets

9 trinkets · 7 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome

When your monster cast, they gain +10 Damage for this battle.