Ranked run

Mad Scientist

Run yo1tdix4h5bwjeb · Jul 26, 2026, 10:26 AM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM13 observed rounds
Outcomeunknown
Record103
MMR1989?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM5 board slots8 trinkets
5 of 6board slots filled
Slot 1Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Dirgefin + Ironcore141 rounds together · 55% round win association141 observed win/loss round results
  • Dirgefin + Galvanine136 rounds together · 46% round win association136 observed win/loss round results

Team toolkit

  • DamageDirgefin: 50 · Ironcore: 30 · Ironcore: 30 · Galvanine: 30 · Ironcore: 30
  • HealDirgefin: 100
  • ShockGalvanine: 18

Round inventory

Trinkets

8 trinkets · 7 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Metronome

When your monster cast, they gain +10 Damage for this battle.