Ranked run

Mad Scientist

Run yo1tdix4h5bwjeb · Jul 26, 2026, 10:26 AM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM13 observed rounds
Outcomeunknown
Record103
MMR1989?
Tiermaster

Trainer effect

Mad Scientist

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Selected team

Round 10

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM6 board slots6 trinkets
6 of 6board slots filled
Slot 1Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown4.5s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Dirgefin + Ironcore141 rounds together · 55% round win association141 observed win/loss round results
  • Dirgefin + Galvanine136 rounds together · 46% round win association136 observed win/loss round results

Team toolkit

  • DamageGalvanine: 10 · Ironcore: 30 · Galvanine: 10 · Ironcore: 30 · Galvanine: 20 · Dirgefin: 50
  • HealDirgefin: 100
  • ShockGalvanine: 6 · Galvanine: 6 · Galvanine: 12

Round inventory

Trinkets

6 trinkets · 5 types

Wood Sword × 2

Your monsters have +5 Damage.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Echo Bell

When you buy a 0 cost item, use it an additional time.