Ranked run
Swim Coach
Run qe3j7qxtfw4d3b2 · Jul 25, 2026, 8:13 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 22
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 192% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used. (currently +X% Damage)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+60% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +3 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Galvanine + Ironcore591 rounds together · 48% round win association591 observed win/loss round results
- Galvanine + Saberhorn279 rounds together · 48% round win association279 observed win/loss round results
- Ironcore + Saberhorn254 rounds together · 47% round win association254 observed win/loss round results
- Faebloom + Omnichrome100 rounds together · 73% round win association100 observed win/loss round results
- Ironcore + Omnichrome49 rounds together · 73% round win association49 observed win/loss round results
- Omnichrome + Saberhorn43 rounds together · 72% round win association43 observed win/loss round results
- Faebloom + Ironcore38 rounds together · 66% round win association38 observed win/loss round results
- Faebloom + Galvanine30 rounds together · 63% round win association30 observed win/loss round results
- Galvanine + Omnichrome12 rounds together · 75% round win association12 observed win/loss round results
- Faebloom + Saberhorn8 rounds together · 50% round win association8 observed win/loss round results
Team toolkit
- DamageIroncore: 30 · Omnichrome: 1 · Faebloom: 777 · Galvanine: 30 · Ironcore: 30 · Saberhorn: 100
- ShockGalvanine: 18
Round inventory
Trinkets
17 trinkets · 13 types

Quick Bell × 3
Monsters in your shop have +5% Cooldown Speed.

Piggy Bank
Gain +$1 for each $10 you have at the end of each day.

Gold Nugget
At the start of each day, gain $3.

Metronome × 3
When your monster cast, they gain +10 Damage for this battle.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Haste Orb
Your monsters have +15% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Link Cable
All of your team's monsters are now considered adjacent to each other.

Mysterious Mask
Choose a trainer and gain their ability.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Fancy Sword
Your monsters have +3% for each trinket you have.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).
