Ranked run

Lucky Girl

Run frpuliz493bqmmr · Jul 27, 2026, 9:55 PM

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Patch unknownUpdated Jul 27, 2026, 11:20 PM10 observed rounds
Outcomeunknown
Record46
MMR1459?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 10

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 11:20 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3 · Shiny

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 3. When you use an item, this gains +30 Damage.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Craghorn

GrassRock

Tier 2 · Cost 25

Cooldown6s
Multicast
Damage24
Shield24
Ability / passive

When you use an item, this gains +72 Damage and Shield.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1 · Shiny

Aegistruct

Rock

Tier 4 · Cost 45

Cooldown7s
Multicast
Shield150
On Battle Start

Gain Shield for this battle equal to 1.2x the Shield of adjacent allies. (Except other Aegistruct)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Stalagrove

GrassRock

Tier 3 · Cost 35

Cooldown5.5s
Multicast
Shield60
Ability / passive

When you receive shield, this gains Damage for this battle equal to 36% of the amount shielded.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Rock × 4Craghorn · Coalem · Aegistruct · Stalagrove
  • Grass × 3Berroon · Craghorn · Stalagrove

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Craghorn + Berroon4,668 rounds together · 62% round win association4,668 observed win/loss round results
  • Berroon + Boomagon3,796 rounds together · 58% round win association3,796 observed win/loss round results
  • Craghorn + Boomagon3,254 rounds together · 59% round win association3,254 observed win/loss round results
  • Craghorn + Stalagrove1,054 rounds together · 63% round win association1,054 observed win/loss round results
  • Aegistruct + Craghorn943 rounds together · 68% round win association943 observed win/loss round results
  • Berroon + Stalagrove876 rounds together · 64% round win association876 observed win/loss round results
  • Berroon + Coalem836 rounds together · 66% round win association836 observed win/loss round results
  • Boomagon + Coalem836 rounds together · 54% round win association836 observed win/loss round results
  • Aegistruct + Berroon818 rounds together · 70% round win association818 observed win/loss round results
  • Boomagon + Stalagrove809 rounds together · 57% round win association809 observed win/loss round results
  • Aegistruct + Stalagrove777 rounds together · 61% round win association777 observed win/loss round results
  • Aegistruct + Coalem709 rounds together · 59% round win association709 observed win/loss round results
  • Craghorn + Coalem633 rounds together · 63% round win association633 observed win/loss round results
  • Aegistruct + Boomagon632 rounds together · 65% round win association632 observed win/loss round results
  • Coalem + Stalagrove581 rounds together · 55% round win association581 observed win/loss round results

Team toolkit

  • BurnCoalem: 20
  • DamageBerroon: 40 · Craghorn: 24 · Boomagon: 40
  • ShieldCraghorn: 24 · Coalem: 450 · Aegistruct: 150 · Stalagrove: 60

Round inventory

Trinkets

9 trinkets · 9 types

Market License

Increase shop rank by 1.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Gold Trophy

On Victory Gain $8.

Gold-o-matic

At the start of each day, gain $30.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Haste Crown

Your top middle monster has +30% Cooldown Speed.

Power Band

Give the first monster you buy each day +20 Damage.