Ranked run

Swim Coach

Run 4jvmtzyv9dgaxuc · Jul 23, 2026, 1:30 AM

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Patch unknownUpdated Jul 25, 2026, 10:21 AM2 observed rounds
Outcomeunknown
Record02
MMR1960?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 15

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 10:21 AM6 board slots15 trinkets
6 of 6board slots filled
Slot 1Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 1 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage30
Shock18
On Cast

+50% Cooldown Speed and +6 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Clawnetic + Ironcore384 rounds together · 48% round win association384 observed win/loss round results
  • Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
  • Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
  • Clawnetic + Galvanine172 rounds together · 47% round win association172 observed win/loss round results
  • Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results

Team toolkit

  • DamageClawnetic: 60 · Ironcore: 30 · Clawnetic: 60 · Ironcore: 30 · Galvanine: 30 · Saberhorn: 100
  • ShockGalvanine: 18

Round inventory

Trinkets

15 trinkets · 12 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Trophy

On Victory Gain $8.

Market License

Increase shop rank by 1.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 2

Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask × 2

Choose a trainer and gain their ability.

Winged Crown

Your top middle monster has +1 Multicast.

Fancy Sword

Your monsters have +3% for each trinket you have.

Zenith Stone

When your monsters gain stats, they gain +80% more (except Multicast).

Metronome

When your monster cast, they gain +10 Damage for this battle.

Blitz Bell

Monsters in your shop have +30% Cooldown Speed.

Barbell

+5000 HP