Ranked run
Swim Coach
Run 4jvmtzyv9dgaxuc · Jul 23, 2026, 1:30 AM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 14
Round result: loss

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Clawnetic
Tier 4 · Cost 45
Whenever an ally inflicts Shock, Charge this by 1 second(s).
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +6 Shock for this battle.
No equipment observed on this monster.

Saberhorn
Tier 5 · Cost 60
Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
- Steel × 2Ironcore · Clawnetic
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
- Clawnetic + Ironcore388 rounds together · 49% round win association388 observed win/loss round results
- Galvanine + Saberhorn283 rounds together · 48% round win association283 observed win/loss round results
- Ironcore + Saberhorn255 rounds together · 47% round win association255 observed win/loss round results
- Clawnetic + Galvanine176 rounds together · 48% round win association176 observed win/loss round results
- Clawnetic + Saberhorn62 rounds together · 48% round win association62 observed win/loss round results
Team toolkit
- DamageIroncore: 30 · Clawnetic: 60 · Ironcore: 30 · Galvanine: 30 · Saberhorn: 100
- ShockGalvanine: 18
Round inventory
Trinkets
13 trinkets · 11 types

Power Pouch
When you buy an item, give your monsters +2 Damage.

Gold Trophy
On Victory Gain $8.

Market License
Increase shop rank by 1.

Silver Watch × 2
When a monster levels up, it gains +15% Cooldown Speed.

Speed Crest × 2
Your monsters in the rightmost column have +20% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Winged Crown
Your top middle monster has +1 Multicast.

Fancy Sword
Your monsters have +3% for each trinket you have.

Zenith Stone
When your monsters gain stats, they gain +80% more (except Multicast).

Metronome
When your monster cast, they gain +10 Damage for this battle.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.
