Ranked run

Rich Lady

Run ndptono0ik0djkp · Jul 8, 2026, 10:47 PM

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Patch unknownUpdated Jul 25, 2026, 12:52 PM2 observed rounds
Outcomeunknown
Record02
MMR1747?
Tiermaster

Trainer effect

Rich Lady

Gain shop rank +2 and $10.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 12:52 PM6 board slots5 trinkets
6 of 6board slots filled
Slot 1Level 1

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast2
Damage30
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3 · Shiny

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies +10 Damage permanently and Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +200% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 2

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage20
Shock12
On Cast

+50% Cooldown Speed and +4 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 2 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Humbolt · Pylong · Galvanine
  • Steel × 2Ironcore · Clawnetic

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Humbolt, Pylong, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore885 rounds together · 48% round win association885 observed win/loss round results
  • Ironcore + Pylong652 rounds together · 50% round win association652 observed win/loss round results
  • Galvanine + Ironcore608 rounds together · 48% round win association608 observed win/loss round results
  • Humbolt + Pylong565 rounds together · 51% round win association565 observed win/loss round results
  • Cherubble + Pylong548 rounds together · 47% round win association548 observed win/loss round results
  • Clawnetic + Ironcore384 rounds together · 48% round win association384 observed win/loss round results
  • Cherubble + Ironcore377 rounds together · 47% round win association377 observed win/loss round results
  • Clawnetic + Humbolt277 rounds together · 48% round win association277 observed win/loss round results
  • Cherubble + Humbolt250 rounds together · 54% round win association250 observed win/loss round results
  • Galvanine + Pylong246 rounds together · 48% round win association246 observed win/loss round results
  • Clawnetic + Pylong231 rounds together · 42% round win association231 observed win/loss round results
  • Galvanine + Humbolt220 rounds together · 49% round win association220 observed win/loss round results
  • Clawnetic + Galvanine172 rounds together · 47% round win association172 observed win/loss round results
  • Cherubble + Clawnetic151 rounds together · 39% round win association151 observed win/loss round results
  • Cherubble + Galvanine126 rounds together · 41% round win association126 observed win/loss round results

Team toolkit

  • DamageHumbolt: 30 · Ironcore: 30 · Pylong: 1 · Galvanine: 20 · Clawnetic: 60
  • ShieldCherubble: 100
  • ShockHumbolt: 1 · Pylong: 15 · Galvanine: 12

Round inventory

Trinkets

5 trinkets · 5 types

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Market License

Increase shop rank by 1.

Mighty Bell

Monsters in your shop have +200 Damage.

Haste Crown

Your top middle monster has +30% Cooldown Speed.