Ranked run

Swim Coach

Run 7ynt38fxxlwyyr6 · Jul 25, 2026, 11:21 AM

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Patch unknownUpdated Jul 25, 2026, 2:10 PM5 observed rounds
Outcomeunknown
Record23
MMR1512?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 13

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:10 PM6 board slots11 trinkets
6 of 6board slots filled
Slot 1Level 1

Blixie

Fire

Tier 5 · Cost 55

Cooldown6s
Multicast
Burn30
On Cast

Give the Fire ally behind {multiplier}this monster's Burn for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +2 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Blixie · Sunsage · Lignite

Ability text matches

  • Blixie references FireGive the Fire ally behind {multiplier}this monster's Burn for this battle.Potential interaction with Sunsage, Lignite.
  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Blixie, Lignite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Saberhorn871 rounds together · 53% round win association871 observed win/loss round results
  • Cherubble + Dirgefin677 rounds together · 55% round win association677 observed win/loss round results
  • Dirgefin + Saberhorn520 rounds together · 59% round win association520 observed win/loss round results
  • Blixie + Cherubble423 rounds together · 32% round win association423 observed win/loss round results
  • Blixie + Lignite325 rounds together · 39% round win association325 observed win/loss round results
  • Blixie + Saberhorn195 rounds together · 31% round win association195 observed win/loss round results
  • Cherubble + Lignite175 rounds together · 39% round win association175 observed win/loss round results
  • Lignite + Saberhorn132 rounds together · 37% round win association132 observed win/loss round results
  • Blixie + Dirgefin91 rounds together · 36% round win association91 observed win/loss round results
  • Dirgefin + Lignite58 rounds together · 47% round win association58 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Dirgefin + Sunsage9 rounds together · 44% round win association9 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results
  • Blixie + Sunsage1 rounds together · 100% round win association1 observed win/loss round results

Team toolkit

  • BurnBlixie: 30 · Sunsage: 15 · Lignite: 3
  • DamageSunsage: 15 · Saberhorn: 100 · Dirgefin: 50
  • HealDirgefin: 100
  • ShieldCherubble: 100

Round inventory

Trinkets

11 trinkets · 9 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet

You receive 25% more Shield.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Repeater Charm

Your monsters' On Battle Start abilities activate an additional time.