Ranked run

Swim Coach

Run 7ynt38fxxlwyyr6 · Jul 25, 2026, 11:21 AM

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Patch unknownUpdated Jul 25, 2026, 2:10 PM5 observed rounds
Outcomeunknown
Record23
MMR1512?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 11

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 2:10 PM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Saberhorn

Dragon

Tier 5 · Cost 60

Cooldown6s
Multicast
Damage100
On Cast

Give the ally in front +1 Multicast and increase this monster's Cooldown by 6 seconds for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Dirgefin

GhostWater

Tier 3 · Cost 25

Cooldown3s
Multicast
Damage50
Heal100
On Cast

Knockout all Common allies and enemies.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Lignite

Fire

Tier 3 · Cost 30

Cooldown4s
Multicast
Burn3
Ongoing

Has additional Damage equal to 15 times this monster's Burn.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Cinderfly

BugFire

Tier 2 · Cost 30

Cooldown5s
Multicast
Burn6
Ability / passive

After you buy a Bug monster, this gains +20% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Sunsage · Lignite · Cinderfly

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Lignite, Cinderfly.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Cherubble + Saberhorn871 rounds together · 53% round win association871 observed win/loss round results
  • Cherubble + Dirgefin677 rounds together · 55% round win association677 observed win/loss round results
  • Dirgefin + Saberhorn520 rounds together · 59% round win association520 observed win/loss round results
  • Cherubble + Lignite175 rounds together · 39% round win association175 observed win/loss round results
  • Cinderfly + Sunsage142 rounds together · 63% round win association142 observed win/loss round results
  • Cherubble + Cinderfly133 rounds together · 48% round win association133 observed win/loss round results
  • Lignite + Saberhorn132 rounds together · 37% round win association132 observed win/loss round results
  • Cinderfly + Lignite82 rounds together · 46% round win association82 observed win/loss round results
  • Cinderfly + Saberhorn59 rounds together · 46% round win association59 observed win/loss round results
  • Dirgefin + Lignite58 rounds together · 47% round win association58 observed win/loss round results
  • Lignite + Sunsage55 rounds together · 40% round win association55 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Cinderfly + Dirgefin38 rounds together · 47% round win association38 observed win/loss round results
  • Dirgefin + Sunsage9 rounds together · 44% round win association9 observed win/loss round results
  • Saberhorn + Sunsage8 rounds together · 38% round win association8 observed win/loss round results

Team toolkit

  • BurnSunsage: 15 · Lignite: 3 · Cinderfly: 6
  • DamageSunsage: 15 · Saberhorn: 100 · Dirgefin: 50
  • HealDirgefin: 100
  • ShieldCherubble: 100

Round inventory

Trinkets

9 trinkets · 7 types

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Quick Bell × 3

Monsters in your shop have +5% Cooldown Speed.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Topaz Amulet

You receive 25% more Shield.