Ranked run

Redhead

Run t37pmwtcavzg6gb · Jul 25, 2026, 12:37 PM

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Patch unknownUpdated Jul 25, 2026, 1:15 PM11 observed rounds
Outcomeunknown
Record65
MMR1662?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 9

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:15 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Magmite

FireRock

Tier 1 · Cost 15

Cooldown4.5s
Multicast
Burn12
Shield120
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Berroon

Grass

Tier 2 · Cost 20

Cooldown4s
Multicast
Damage40
On Battle Start

Increase next day's Item limit by 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Dragon × 2Boomagon · Draconarch
  • Fire × 2Magmite · Sunsage

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmite.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Berroon + Boomagon3,661 rounds together · 58% round win association3,661 observed win/loss round results
  • Berroon + Draconarch1,489 rounds together · 67% round win association1,489 observed win/loss round results
  • Magmite + Sunsage1,152 rounds together · 62% round win association1,152 observed win/loss round results
  • Boomagon + Draconarch1,113 rounds together · 61% round win association1,113 observed win/loss round results
  • Boomagon + Magmite935 rounds together · 48% round win association935 observed win/loss round results
  • Boomagon + Ironcore506 rounds together · 50% round win association506 observed win/loss round results
  • Berroon + Magmite446 rounds together · 52% round win association446 observed win/loss round results
  • Boomagon + Sunsage278 rounds together · 48% round win association278 observed win/loss round results
  • Berroon + Ironcore173 rounds together · 50% round win association173 observed win/loss round results
  • Draconarch + Magmite172 rounds together · 31% round win association172 observed win/loss round results
  • Berroon + Sunsage155 rounds together · 58% round win association155 observed win/loss round results
  • Draconarch + Ironcore77 rounds together · 61% round win association77 observed win/loss round results
  • Ironcore + Magmite26 rounds together · 62% round win association26 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results
  • Ironcore + Sunsage6 rounds together · 83% round win association6 observed win/loss round results

Team toolkit

  • BurnMagmite: 12 · Sunsage: 15
  • DamageBoomagon: 40 · Ironcore: 30 · Sunsage: 15 · Draconarch: 100 · Berroon: 40
  • ShieldMagmite: 120

Round inventory

Trinkets

8 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.

Gold Bar

At the start of each day, gain $10.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.