Ranked run

Redhead

Run t37pmwtcavzg6gb · Jul 25, 2026, 12:37 PM

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Patch unknownUpdated Jul 25, 2026, 1:15 PM11 observed rounds
Outcomeunknown
Record65
MMR1662?
Tiermaster

Trainer effect

Redhead

On Victory Give your Fire monsters +2 Burn permanently.

Selected team

Round 11

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 25, 2026, 1:15 PM6 board slots8 trinkets
6 of 6board slots filled
Slot 1Level 1

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +4% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Boomagon

Dragon

Tier 2 · Cost 30

Cooldown6s
Multicast
Damage40
On Cast

Give the ally behind +8% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

No repeated types on this board.

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 2 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine.
  • Ironcore references ElectricCharge adjacent Electric allies by 1 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
  • Boomagon + Ironcore508 rounds together · 50% round win association508 observed win/loss round results
  • Boomagon + Galvanine311 rounds together · 47% round win association311 observed win/loss round results

Team toolkit

  • DamageBoomagon: 40 · Boomagon: 40 · Ironcore: 30 · Galvanine: 10 · Ironcore: 30 · Galvanine: 10
  • ShockGalvanine: 6 · Galvanine: 6

Round inventory

Trinkets

8 trinkets · 7 types

Quick Bell

Monsters in your shop have +5% Cooldown Speed.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Gold Nugget

At the start of each day, gain $3.

Wood Sword

Your monsters have +5 Damage.

Gold Bar

At the start of each day, gain $10.

Silver Watch

When a monster levels up, it gains +15% Cooldown Speed.

Gold Trophy × 2

On Victory Gain $8.