Ranked run
Swim Coach
Run ewfzz1n8cj78ebz · Jul 8, 2026, 8:26 PM

Trainer effect
Swim Coach
Gain a random Water monster each day.
Selected team
Round 23
Round result: loss

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.

Faebloom
Tier 6 · Cost 80
Mythical Item may appear in your shop. Ongoing Adjacent allies have +10% Damage per Mythical Item used. (currently +X% Damage)
No equipment observed on this monster.

Coalem
Tier 4 · Cost 45
Trigger this.
No equipment observed on this monster.

Ironcore
Tier 3 · Cost 40
Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)
No equipment observed on this monster.

Omnichrome
Tier 6 · Cost 80
Gain 160% of the stats of the enemy monster with the highest stats permanently (excluding Multicast and Cooldown).
No equipment observed on this monster.

Galvanine
Tier 5 · Cost 50
+50% Cooldown Speed and +2 Shock for this battle.
No equipment observed on this monster.
Board signals
Team interactions
Shared types
No repeated types on this board.
Ability text matches
- Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Galvanine, Galvanine.
Recent pair signals
Current Balance 12 · recent ranked rounds.
- Galvanine + Ironcore617 rounds together · 48% round win association617 observed win/loss round results
- Coalem + Faebloom194 rounds together · 79% round win association194 observed win/loss round results
- Coalem + Omnichrome145 rounds together · 71% round win association145 observed win/loss round results
- Faebloom + Omnichrome100 rounds together · 73% round win association100 observed win/loss round results
- Ironcore + Omnichrome54 rounds together · 72% round win association54 observed win/loss round results
- Faebloom + Ironcore39 rounds together · 64% round win association39 observed win/loss round results
- Coalem + Ironcore34 rounds together · 62% round win association34 observed win/loss round results
- Coalem + Galvanine32 rounds together · 28% round win association32 observed win/loss round results
- Faebloom + Galvanine31 rounds together · 61% round win association31 observed win/loss round results
- Galvanine + Omnichrome12 rounds together · 75% round win association12 observed win/loss round results
Team toolkit
- BurnCoalem: 40
- DamageGalvanine: 10 · Faebloom: 777 · Ironcore: 30 · Omnichrome: 1 · Galvanine: 10
- ShieldCoalem: 900
- ShockGalvanine: 6 · Galvanine: 6
Round inventory
Trinkets
34 trinkets · 21 types

Wood Sword
Your monsters have +5 Damage.

Gold Trophy × 2
On Victory Gain $8.

Training Weights
+100 HP

Power Band × 3
Give the first monster you buy each day +20 Damage.

Terrarium
Your Bug monsters have +20% Damage.

Speed Crest
Your monsters in the rightmost column have +20% Cooldown Speed.

Razor Beak × 3
Your Flying monsters have +1 Multicast.

Haste Orb × 4
Your monsters have +15% Cooldown Speed.

Silver Watch
When a monster levels up, it gains +15% Cooldown Speed.

Winged Crown
Your top middle monster has +1 Multicast.

Metronome
When your monster cast, they gain +10 Damage for this battle.

Repeater Charm
Your monsters' On Battle Start abilities activate an additional time.

Echo Bell
When you buy a 0 cost item, use it an additional time.

Blitz Bell
Monsters in your shop have +30% Cooldown Speed.

Mysterious Mask
Choose a trainer and gain their ability.

Ultra Duplicator
Whenever you get a Trinket from a gift, gain an additional copy.

Holy Grail × 2
On Victory Gain $100.

Zenith Stone × 2
When your monsters gain stats, they gain +80% more (except Multicast).

Fancy Sword × 2
Your monsters have +3% for each trinket you have.

Mighty Bell × 2
Monsters in your shop have +200 Damage.

Excalibur × 2
Your monsters have +350 Damage.
