Ranked run

Swim Coach

Run 0qq7lydx5wso6zl · Jul 26, 2026, 5:53 AM

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Patch unknownUpdated Jul 26, 2026, 12:05 PM9 observed rounds
Outcomeunknown
Record45
MMR1999?
Tiermaster

Trainer effect

Swim Coach

Gain a random Water monster each day.

Selected team

Round 5

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 12:05 PM6 board slots4 trinkets
6 of 6board slots filled
Slot 1Level 2

Frizzly

Electric

Tier 2 · Cost 25

Cooldown7s
Multicast
Damage1
Shock16
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 2

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast3
Damage20
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 3Gildshell · Brawlmantis · Velocect
  • Electric × 2Frizzly · Electranade

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,032 rounds together · 54% round win association2,032 observed win/loss round results
  • Brawlmantis + Velocect1,455 rounds together · 57% round win association1,455 observed win/loss round results
  • Frizzly + Velocect1,171 rounds together · 52% round win association1,171 observed win/loss round results
  • Gildshell + Velocect891 rounds together · 53% round win association891 observed win/loss round results
  • Electranade + Gildshell362 rounds together · 59% round win association362 observed win/loss round results
  • Brawlmantis + Electranade298 rounds together · 63% round win association298 observed win/loss round results
  • Frizzly + Gildshell260 rounds together · 54% round win association260 observed win/loss round results
  • Brawlmantis + Frizzly254 rounds together · 53% round win association254 observed win/loss round results
  • Frizzly + Electranade217 rounds together · 53% round win association217 observed win/loss round results
  • Brawlmantis + Gildshell152 rounds together · 51% round win association152 observed win/loss round results

Team toolkit

  • DamageFrizzly: 1 · Gildshell: 1 · Brawlmantis: 50 · Velocect: 15 · Velocect: 20
  • ShockFrizzly: 16 · Electranade: 25

Round inventory

Trinkets

4 trinkets · 4 types

Gold Trophy

On Victory Gain $8.

Power Pouch

When you buy an item, give your monsters +2 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Gold Nugget

At the start of each day, gain $3.