Ranked run

Bug Catcher

Run r4ktgzxdcrzqfw6 · Jul 29, 2026, 11:35 PM

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Patch unknownUpdated Jul 30, 2026, 12:21 AM7 observed rounds
Outcomeunknown
Record25
MMR1276?
Tiermaster

Trainer effect

Bug Catcher

The first Bug monster you buy each round is free.

Selected team

Round 8

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 30, 2026, 12:21 AM6 board slots10 trinkets
6 of 6board slots filled
Slot 1Level 3

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage25
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 2

Formiqueen

Bug

Tier 3 · Cost 25

Cooldown4s
Multicast
Damage120
Ongoing

Adjacent Common allies have +67% Cooldown Speed.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 3

Bumblebolt

BugElectric

Tier 1 · Cost 10

Cooldown2.5s
Multicast
Damage9
Shock3
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 2

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock50
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Guardiant

Bug

Tier 1 · Cost 15

Cooldown3.5s
Multicast
Damage15
Ability / passive

After you buy a Bug monster, this gains +21 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage50
On Victory

This and Common allies gain +10 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 5Velocect · Formiqueen · Bumblebolt · Guardiant · Brawlmantis
  • Electric × 2Bumblebolt · Electranade

Ability text matches

  • Guardiant references BugAfter you buy a Bug monster, this gains +21 Damage permanently.Potential interaction with Velocect, Formiqueen, Bumblebolt, Brawlmantis.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Bumblebolt + Velocect4,134 rounds together · 58% round win association4,134 observed win/loss round results
  • Formiqueen + Velocect3,727 rounds together · 52% round win association3,727 observed win/loss round results
  • Electranade + Velocect2,355 rounds together · 54% round win association2,355 observed win/loss round results
  • Bumblebolt + Formiqueen2,099 rounds together · 55% round win association2,099 observed win/loss round results
  • Guardiant + Velocect1,983 rounds together · 57% round win association1,983 observed win/loss round results
  • Brawlmantis + Velocect1,690 rounds together · 57% round win association1,690 observed win/loss round results
  • Formiqueen + Guardiant1,290 rounds together · 55% round win association1,290 observed win/loss round results
  • Bumblebolt + Guardiant1,186 rounds together · 57% round win association1,186 observed win/loss round results
  • Formiqueen + Electranade861 rounds together · 51% round win association861 observed win/loss round results
  • Brawlmantis + Bumblebolt772 rounds together · 59% round win association772 observed win/loss round results
  • Bumblebolt + Electranade674 rounds together · 65% round win association674 observed win/loss round results
  • Brawlmantis + Formiqueen649 rounds together · 57% round win association649 observed win/loss round results
  • Brawlmantis + Guardiant627 rounds together · 56% round win association627 observed win/loss round results
  • Brawlmantis + Electranade370 rounds together · 62% round win association370 observed win/loss round results
  • Electranade + Guardiant184 rounds together · 60% round win association184 observed win/loss round results

Team toolkit

  • DamageVelocect: 25 · Formiqueen: 120 · Bumblebolt: 9 · Guardiant: 15 · Brawlmantis: 50
  • ShockBumblebolt: 3 · Electranade: 50

Round inventory

Trinkets

10 trinkets · 5 types

Gold Nugget × 3

At the start of each day, gain $3.

Gold Trophy × 4

On Victory Gain $8.

Gold Bar

At the start of each day, gain $10.

Wood Sword

Your monsters have +5 Damage.

Link Cable

All of your team's monsters are now considered adjacent to each other.