Ranked run

Lucky Girl

Run xyyaiimk26kjqox · Jul 27, 2026, 5:59 AM

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Patch unknownUpdated Jul 27, 2026, 9:41 AM7 observed rounds
Outcomeunknown
Record61
MMR2176?
Tiermaster

Trainer effect

Lucky Girl

SHINY monsters are more likely to appear.

Selected team

Round 4

Round result: win

Open in Team Builder
Patch unknownUpdated Jul 27, 2026, 9:41 AM6 board slots1 trinkets
6 of 6board slots filled
Slot 1Level 2 · Shiny

Stingarde

Bug

Tier 1 · Cost 10

Cooldown5s
Multicast
Damage300
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1 · Shiny

Brawlmantis

BugFighting

Tier 2 · Cost 30

Cooldown5.5s
Multicast
Damage60
On Victory

This and Common allies gain +12 Damage permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1 · Shiny

Gildshell

Bug

Tier 2 · Cost 20

Cooldown2s
Multicast
Damage1
On Battle Start

+20 Sell Value permanently. Ongoing Has additional Damage equal to 0.5 times this monster's Sell Value.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 1

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast2
Damage15
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 1

Electranade

Electric

Tier 2 · Cost 25

Cooldown4.5s
Multicast
Shock25
On Cast

Knockout self.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1 · Shiny

Velocect

BugFlying

Tier 1 · Cost 15

Cooldown3.5s
Multicast4
Damage8
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Bug × 4Stingarde · Brawlmantis · Gildshell · Velocect

Ability text matches

No exact ability text references another represented board type.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Electranade + Velocect2,029 rounds together · 55% round win association2,029 observed win/loss round results
  • Brawlmantis + Velocect1,447 rounds together · 57% round win association1,447 observed win/loss round results
  • Stingarde + Velocect1,357 rounds together · 62% round win association1,357 observed win/loss round results
  • Gildshell + Velocect891 rounds together · 53% round win association891 observed win/loss round results
  • Brawlmantis + Stingarde370 rounds together · 61% round win association370 observed win/loss round results
  • Electranade + Gildshell358 rounds together · 59% round win association358 observed win/loss round results
  • Gildshell + Stingarde346 rounds together · 49% round win association346 observed win/loss round results
  • Brawlmantis + Electranade298 rounds together · 63% round win association298 observed win/loss round results
  • Electranade + Stingarde217 rounds together · 68% round win association217 observed win/loss round results
  • Brawlmantis + Gildshell151 rounds together · 51% round win association151 observed win/loss round results

Team toolkit

  • DamageStingarde: 300 · Brawlmantis: 60 · Gildshell: 1 · Velocect: 15 · Velocect: 8
  • ShockElectranade: 25

Round inventory

Trinkets

1 trinkets · 1 types

Gold Trophy

On Victory Gain $8.