Ranked run

Monster Ranger

Run 8m3ty9rvobqiz08 · Jul 26, 2026, 11:40 AM

Back to profile
Patch unknownUpdated Jul 26, 2026, 2:35 PM6 observed rounds
Outcomeunknown
Record33
MMR1536?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 14

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 2:35 PM6 board slots16 trinkets
6 of 6board slots filled
Slot 1Level 1

Pylong

Electric

Tier 4 · Cost 40

Cooldown7s
Multicast
Damage1
Shock15
Ongoing

Ally behind has +100% Shock.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 3

Humbolt

ElectricFlying

Tier 3 · Cost 25

Cooldown4s
Multicast4
Damage45
Shock1
Ability / passive

Ability details unavailable.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 2

Stellagon

Dragon

Tier 5 · Cost 50

Cooldown6s
Multicast
Damage300
Ongoing

Adjacent allies with no abilities have +4 Multicast.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 3

Clawnetic

Steel

Tier 4 · Cost 45

Cooldown3s
Multicast
Damage60
Ability / passive

Whenever an ally inflicts Shock, Charge this by 3 second(s).

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Ironcore

Steel

Tier 3 · Cost 40

Cooldown2s
Multicast
Damage30
On Cast

Charge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Galvanine

Electric

Tier 5 · Cost 50

Cooldown7s
Multicast
Damage10
Shock6
On Cast

+50% Cooldown Speed and +2 Shock for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Electric × 3Pylong · Humbolt · Galvanine
  • Steel × 2Clawnetic · Ironcore

Ability text matches

  • Ironcore references ElectricCharge adjacent Electric allies by 3 second(s). (Ironcore cannot receive charge)Potential interaction with Pylong, Humbolt, Galvanine.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Humbolt + Ironcore867 rounds together · 48% round win association867 observed win/loss round results
  • Ironcore + Pylong648 rounds together · 50% round win association648 observed win/loss round results
  • Galvanine + Ironcore593 rounds together · 48% round win association593 observed win/loss round results
  • Humbolt + Pylong558 rounds together · 51% round win association558 observed win/loss round results
  • Clawnetic + Ironcore375 rounds together · 49% round win association375 observed win/loss round results
  • Humbolt + Stellagon317 rounds together · 52% round win association317 observed win/loss round results
  • Ironcore + Stellagon274 rounds together · 48% round win association274 observed win/loss round results
  • Clawnetic + Humbolt268 rounds together · 48% round win association268 observed win/loss round results
  • Galvanine + Pylong244 rounds together · 48% round win association244 observed win/loss round results
  • Pylong + Stellagon230 rounds together · 49% round win association230 observed win/loss round results
  • Clawnetic + Pylong228 rounds together · 43% round win association228 observed win/loss round results
  • Galvanine + Humbolt216 rounds together · 49% round win association216 observed win/loss round results
  • Clawnetic + Galvanine169 rounds together · 47% round win association169 observed win/loss round results
  • Clawnetic + Stellagon94 rounds together · 48% round win association94 observed win/loss round results
  • Galvanine + Stellagon75 rounds together · 53% round win association75 observed win/loss round results

Team toolkit

  • DamagePylong: 1 · Humbolt: 45 · Stellagon: 300 · Clawnetic: 60 · Ironcore: 30 · Galvanine: 10
  • ShockPylong: 15 · Humbolt: 1 · Galvanine: 6

Round inventory

Trinkets

16 trinkets · 11 types

Gold Nugget × 2

At the start of each day, gain $3.

Quick Bell × 2

Monsters in your shop have +5% Cooldown Speed.

Power Crown × 3

Your top middle monster has +20 Damage.

Warhorn

On Battle Start Your monsters gain +10 Damage permanently.

Power Band

Give the first monster you buy each day +20 Damage.

Membership Card

When you buy an item, +1 free rerolls.

Mysterious Mask

Choose a trainer and gain their ability.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Silver Watch × 2

When a monster levels up, it gains +15% Cooldown Speed.

Winged Crown

Your top middle monster has +1 Multicast.

Haste Crown

Your top middle monster has +30% Cooldown Speed.