Ranked run

Monster Ranger

Run q0cjsquvqzyc9w1 · Jul 25, 2026, 9:35 PM

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Patch unknownUpdated Jul 26, 2026, 11:05 AM4 observed rounds
Outcomeunknown
Record13
MMR1853?
Tiermaster

Trainer effect

Monster Ranger

Start with an Uncommon monster. Get another copy of that monster every 2 days.

Selected team

Round 12

Round result: loss

Open in Team Builder
Patch unknownUpdated Jul 26, 2026, 11:05 AM6 board slots9 trinkets
6 of 6board slots filled
Slot 1Level 3

Magmalith

Fire

Tier 3 · Cost 30

Cooldown10s
Multicast
Burn15
On Cast

Give the ally above +6 Burn permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 2Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 3Level 1

Coalem

FireRock

Tier 4 · Cost 45

Cooldown15s
Multicast
Burn20
Shield450
On Battle Start

Trigger this.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 4Level 4

Sunsage

Fire

Tier 1 · Cost 10

Cooldown5.5s
Multicast2
Burn15
Damage15
On Battle Start

For each Fire ally, this gains +20% Cooldown Speed permanently.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 5Level 3

Cherubble

Rock

Tier 3 · Cost 25

Cooldown1.3s
Multicast
Shield100
On Cast

Give adjacent allies Protect 1.

Observed equipment

No equipment observed on this monster.

Full Batomon reference
Slot 6Level 1

Draconarch

Dragon

Tier 5 · Cost 60

Cooldown5s
Multicast
Damage100
On Cast

Activate the On Battle Start abilities of adjacent allies and increase this monster's Cooldown by 6 for this battle.

Observed equipment

No equipment observed on this monster.

Full Batomon reference

Board signals

Team interactions

Shared types

  • Fire × 3Magmalith · Coalem · Sunsage
  • Rock × 2Coalem · Cherubble

Ability text matches

  • Sunsage references FireFor each Fire ally, this gains +20% Cooldown Speed permanently.Potential interaction with Magmalith, Coalem, Coalem.

Recent pair signals

Current Balance 12 · recent ranked rounds.

  • Coalem + Draconarch1,013 rounds together · 54% round win association1,013 observed win/loss round results
  • Cherubble + Coalem600 rounds together · 43% round win association600 observed win/loss round results
  • Cherubble + Draconarch531 rounds together · 44% round win association531 observed win/loss round results
  • Cherubble + Magmalith505 rounds together · 44% round win association505 observed win/loss round results
  • Coalem + Magmalith464 rounds together · 38% round win association464 observed win/loss round results
  • Draconarch + Magmalith226 rounds together · 37% round win association226 observed win/loss round results
  • Magmalith + Sunsage65 rounds together · 34% round win association65 observed win/loss round results
  • Cherubble + Sunsage46 rounds together · 61% round win association46 observed win/loss round results
  • Coalem + Sunsage8 rounds together · 38% round win association8 observed win/loss round results
  • Draconarch + Sunsage7 rounds together · 71% round win association7 observed win/loss round results

Team toolkit

  • BurnMagmalith: 15 · Coalem: 20 · Coalem: 20 · Sunsage: 15
  • DamageSunsage: 15 · Draconarch: 100
  • ShieldCoalem: 450 · Coalem: 450 · Cherubble: 100

Round inventory

Trinkets

9 trinkets · 8 types

Gold Trophy × 2

On Victory Gain $8.

Fire Orb

Your Fire monsters have +3 Burn.

Gold Bar

At the start of each day, gain $10.

Piggy Bank

Gain +$1 for each $10 you have at the end of each day.

Speed Crest

Your monsters in the rightmost column have +20% Cooldown Speed.

Metronome

When your monster cast, they gain +10 Damage for this battle.

Link Cable

All of your team's monsters are now considered adjacent to each other.

Mighty Bell

Monsters in your shop have +200 Damage.